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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020

Road to VR

Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers. ” The news was first reported by German VR publication MIXED.

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How to record 360 videos of your VR experiences

The Ghost Howls

As always, I have also made an amazing Youtube video tutorial about it… you choose if watching the video or reading the text! The dev tools. In the best-case scenario, you are the developer of the VR experience, and you want to shoot a 360° video of your own game for promotional purposes.

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.

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Daydream 2.0 Platform Update to Bring Major Improvements to All Daydream Devices

Road to VR

To make the upcoming Android ‘O’ OS more VR-friendly, Google is integrating some things you might think are pretty basic, but in the end are intended to give VR users the tools they need to manage the ‘always in VR’ nature of standalone headsets. Unity and Unreal support. Daydream Home. image courtesy Google.

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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Design — Explore early lessons of VR game design with our Oculus Studios team and top developers such as High Voltage Software, Tripwire Interactive, OZWE Games, and more. Learn about breakthroughs for FPS in VR, how to design games with hand presence for Touch, and best practices for cross-platform compatibility.

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Rendering the Metaverse with Otoy’s Volumetric Lightfield Streaming

Road to VR

Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way. They also hope to eventually be able to directly deliver their physically correct renders directly to the web using WebGL.

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