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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

Schwab continues, introducing a technically ‘wearable’, albeit very uncomfortable looking prototype from 2015 (below), “This thing is called Cheese Head. ” The WD3 from 2015 is pictured below. 6DOF hand controller (Totem) tracking. Use of Unreal Engine 4’s desktop and mobile forward rendering paths.

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Epic Games to Award $100 Million to Devs with New ‘MegaGrants’

Road to VR

Epic have been running developer-focused funding initiatives for many years now, with the original ‘Unreal Dev Grants’ fund announced back in 2015. In many ways, those grants have reflected Epic and Unreal Engine’s early and consistently prominent support of VR since the early days of VR’s latest resurgence.

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‘Bebylon Battle Royale’ Purportedly Launching This Year, But We’re Not Holding Our Breath

Road to VR

Bebylon Battle Royale was first announced by studio Kite & Lightning back in 2015. In early 2018, the studio received $200,000 as part of Epic Game’s Unreal Dev Grant program. Coming off of several impressive early VR experiences, the pivot toward a full fledged game was an exciting new path for the studio.

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Leap Motion VR Support Now Directly Integrated in Unreal Engine

Leapmotion

Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source. There is no return from that.”. Next Up: NexusVR.io.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

According to Laverde, this began in 2015. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. Hand tracking is not really meant to necessarily replace controllers,” said Laverde. Tips on Incorporating Hand Tracking.

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Epic’s New Action-packed ‘Robo Recall’ FPS is Beautiful, Brutal Arcade Fun

Road to VR

It was back at the end of 2015 that Epic Games Founder Tim Sweeney teased “something much bigger” than the VR tech demos the company has done in the past. Last year at Oculus Connect 2015, Epic revealed the Bullet Train tech demo for Oculus Touch. We’ve played it and it’s awesome (and beautiful).

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Epic’s New Robo Recall Dev Diary Details The Game’s Evolution From Bullet Train

UploadVR Between Realities podcast

Robo Recall is easily one of the most exciting VR experience coming in 2017, but its roots actually trace back to a relatively simple tech demo from 2015. There’s no two ways about it; Robo Recall is looking gorgeous, no doubt thanks to the intimate knowledge the developer has with its popular development toolkit, Unreal Engine.

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