Remove 2015 Remove Controllers Remove Oculus Remove Unreal
article thumbnail

Epic’s New Action-packed ‘Robo Recall’ FPS is Beautiful, Brutal Arcade Fun

Road to VR

It was back at the end of 2015 that Epic Games Founder Tim Sweeney teased “something much bigger” than the VR tech demos the company has done in the past. Last year at Oculus Connect 2015, Epic revealed the Bullet Train tech demo for Oculus Touch. We’ve played it and it’s awesome (and beautiful).

Training 258
article thumbnail

Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

With no motion controls or positional tracking—and VR locomotion hardly worked out at the time—this was primarily a visual demo. Shown during the debut of the Oculus Rift DK2, Couch Knights put players in the body of an avatar sitting in a contemporary room. Showdown – Oculus Connect 2014 | Read More. ElementalVR – E3 2013.

Gaming 229
article thumbnail

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

According to Laverde, this began in 2015. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. Hand tracking is not really meant to necessarily replace controllers,” said Laverde. Tips on Incorporating Hand Tracking.

article thumbnail

Epic’s New Robo Recall Dev Diary Details The Game’s Evolution From Bullet Train

UploadVR Between Realities podcast

Robo Recall is easily one of the most exciting VR experience coming in 2017, but its roots actually trace back to a relatively simple tech demo from 2015. There’s no two ways about it; Robo Recall is looking gorgeous, no doubt thanks to the intimate knowledge the developer has with its popular development toolkit, Unreal Engine.

Training 100
article thumbnail

Leap Motion VR Support Now Directly Integrated in Unreal Engine

Leapmotion

Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source.

article thumbnail

The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,