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Facebook’s Customer Base Spells Success For The Oculus Quest

VRScout

When Facebook acquired Oculus in 2014, many were curious as to why a social media company, whose track record with hardware included a phone that failed just a year prior to the Oculus purchase, would be interested in buying the plucky VR startup for over $2 billion dollars. That’s where Facebook comes in.

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Learn How to Setup Your PlayStation VR Quickly With Sony’s Handy Video Guides

UploadVR Between Realities podcast

There are some tricky wires to handle and space requirements to clear, though, which Sony detailed in a new video series below. It’s the end of a long chapter in the headset’s history, having originally been revealed all the way back in March 2014 under the code name of Project Morpheus.

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Synapse Hands-On: Stylish Fracked Successor And A Thrilling Roguelite On PSVR 2

Upload VR

"We felt like VR had been going upwards but relatively slowly since 2014-2015 and we really felt it taking off with Quest 2 ," says O’Luanaigh. We had an opportunity with Sony to do something kind of exclusive to the headset that really pushed it."

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50 Days Of PS VR #6: A Q&A With The Creator of ‘Headmaster’

UploadVR Between Realities podcast

So despite the great early response in which time we partnered with Sony, many early testers came away saying “man, I loved it but I really suck” So we had to figure out how to make it controllable and as intuitive as it could be. The world and trappings of Headmaster evolved November 2014 and through the holidays.

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Anime VR: present and future of a new medium

The Ghost Howls

But it wasn’t until Sony announced PSVR that things started to change. Project Morpheus, as it was called originally, was announced at the 2014 Tokyo Game Show and subsequently officially released as PSVR on October 13, 2016. Project Morpheus or Sony PSVR. There is also a strong case for haptics and robotics research.

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A Brief History of VR

VeeR VR

In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications. Being that it was the first HMD both quality of the interfac e and realism of the simulation were rather low, and it weighed so much that it had to be suspended from the ceiling by metal cables. .

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How To Make The Best Games In VR With Co-founder And CEO Of Survios Nate Burba

UploadVR Between Realities podcast

Behind the scenes, companies like Valve and Sony were trying to figure out what the VR medium would look like and began to get products into the hands of developers. Then in 2014 we raised a series A round, which amounted in about $4.2M. So that’s the #1 thing to simulate in a VR video-game. So let’s go back to Survios.

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