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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Despite all the activity, AR/VR hardware remains relatively crude. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. How Eye Tracking Supports Immersion.

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Eye tracking. Gesture and hand tracking.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR Between Realities podcast

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.

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Palmer Luckey Is Working On A New Headset He Plans To Announce Later This Month

Upload VR

Luckey was the public face of Oculus until 2017 when he was fired by Facebook, the company he sold Oculus to for over $2 billion in 2014. He also described Quest Pro as a directionally good step poorly executed, pointing out that Meta completely failed to capitalize on shipping the first consumer standalone with eye tracking integrated.

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Report: Magic Leap Ships First Wave of Headsets to Small Group of Partners

Road to VR

While the Magic Leap SDK is now out in the wild , to date, the company has only shown its hardware in a controlled environment and under the strict confines of a non-disclosure agreement (NDA), which prohibits users from releasing anything but general impressions. SEE ALSO Magic Leap Shows Prototype Headset Progress Since 2014.

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Palmer Luckey Gave His Take On Meta Quest Pro And Apple Vision Pro

Upload VR

Luckey was the public face of Oculus until 2017 when he was fired by Facebook, the company he sold Oculus to for over $2 billion in 2014. Did you even know that Quest Pro had eye tracking?" We'd show a hardware prototype that incorporated one new feature, and we would show to developers how you could use it.

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A Tech Investor’s Take on the Apple Vision Pro

ARPost

The job descriptions first showed up across the internet and that started the rumors, I’m going to say back in 2014, 2015.” In fact, Apple is adamant about the Pro not having or needing controllers but getting along with eye and hand tracking as its only inputs.

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