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Role of AR and VR in Learning and Assessment

EON Reality

This week, we invited Peter Looker, Chief Learning Officer to share his vision on the role of AR and VR in authentic learning and assessment. The Role of AR and VR in Authentic Learning and Assessment – Why and How? What is needed is real-world environments that are safe to learn in and where it is safe to make mistakes.

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Apple Granted Patent for High Field of View AR Display

Road to VR

Apple has just been granted another AR/VR related technology patent, to add to their growing list. What’s more, anticipation that the company is working on ‘something’ AR/VR behind the scenes at Cupertino has been stoked by a series of company acquisition and staff hires.

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IKinema Teases More Impressive Full Body Mocap with Vive Tracker

Road to VR

In February, an earlier version of IKinema’s ‘Project Orion’ was shown using extra Vive motion controllers strapped to the feet and waist. With the launch of the dedicated Vive Trackers, this technology has now been polished to what is now ‘Orion’, a middleware available from this quarter, that produces convincing motion capture.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

A 2006 study found that the use of educational games in different learning models and mixed realities are more likely to increase a student’s motivation to learn (Pan, Cheok, Yang, Zhu, & Shia, 2006). 2006) and also found that students generally find learning with virtual reality enjoyable. Trending AR VR Articles: 1.

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Top 10 Sci-Fi Books on Augmented Reality and Virtual Reality

ARVR

Source ar “Anything one man can imagine; other men can make real.”?—? Jules Verne The echoAR team isn’t comprised of just AR/VR industry experts and enthusiasts but also bookworms! And since we are all stuck at home for a while, we figured we get you some reading recommendations. and control of the OASIS itself.”

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Augmented Reality May Be The Future, But It Still Has Major Limitations

UploadVR Between Realities podcast

Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. But he still can’t make AR glasses with awesome visuals for just $500.

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Who Will Own the Metaverse?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Who will profit?