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Universal Studios, The Metaverse, And The Future of Theme Parks

Bernard Marr

The metaverse promises to merge digital and virtual worlds – and theme parks like Universal are using a combination of virtual reality (VR) and augmented reality (AR) to create magical experiences for guests. All guests put on 3D glasses to see the action in a realistic and engaging way.

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3 Predictions for AR in 2022

ARVR

The one that you likely hear more about involves virtual worlds that host synchronous activity among far-flung individuals: an “embodied internet”, as Mark Zuckerberg calls it. Such periods historically cause advertisers to re-allocate budget to emerging ad formats, as seen circa-2005 (search) and 2010 (social). metavearth ).

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The VRScout Report – The Week in VR Review

VRScout

You’ll be able to sit in a real-world go-kart rig and race around in the virtual world.

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The VRScout Report – The Week in VR Review

VRScout

The small company has a good background in making social virtual worlds, however – before building HelloVR, CEO Dedric Reid was Head of Design at Altspace (a social VR platform that has raised almost $16M in three rounds of funding). Interestingly enough, the open world features wildlife simulations provided by IBM’s Watson.

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A reminder that you can unplug from VR at any time

Immersive Authority

I’ve seen tv series and movies from the 70’s where people immerse themselves into virtual worlds and cannot escape unless they achieve a specific goal. It’s no easier for the person in the immersed world who can suffer heart failure from high levels of stress.

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How VR is Changing the Way We Think About Therapy

VRScout

Virtual Iraq VRET was developed from 2005-2007 as an answer to the military’s problem at USC’s Institute for Creative Technologies. “Whenever I design a VR application in a clinical area, I look at, okay, what do we know works in the real world that we can use VR to amplify, or extend the effect?”

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

When I graduated college in 2005, the technology was pretty limited and relegated to military and really high-end entertainment; it wasn’t something people could get their hands on. It was the first time we had motion controllers so it was the first time we got to interact in the virtual world in a meaningful way.

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