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Simula One aims at becoming your portable Linux VR computer

The Ghost Howls

This is because VRCs offer incredible benefits over traditional PCs/Laptops: They provide unlimited screens They provide more work focus & immersion (like “noise-cancelling headphones for your eyes” ). 100% keyboard controllable. What about controllers? Valve Index or HTC Vive controllers).

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. The movements that our solution can achieve coupled with the immersive VR world take experiences of this nature to a new dimension, previously only dreamed about in science fiction.”.

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What is Spatial Computing in simple terms?

XR Today - Mixed Reality tag

Rather than interacting with computing systems as outside parties, we step into a world where we can immerse ourselves in intuitive user interfaces. Instead of using keyboards and buttons to control processes, we use gestures, eye movement, and voice commands detected by sensors. It was introduced initially by Simon Greenwold in 2003.

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Sinespace Aims to Become the Second Life of VR

VRScout

Whether it’s the controlled, sterile environment of the once-dead Altspace , or VRChat, the very embodiment of chaos, the current social options provided are all unique in their own rights. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence.

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How Hollywood Has Predicted VR in Movies

VRScout

Foiled time and again, he sneaks into their office and inadvertently becomes immersed in cyberspace. Full immersion: Digitized by a laser, Kevin Flynn is downloaded into cyberspace with full presence due to his absence from the real world. The Matrix Trilogy (1999-2003). Brainstorm (1983). Disclosure (1994).

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Gaming-focused investment firm Bitkraft closes in on at least $140 million for its second fund

TechCrunch VR

For the investment firm Bitkraft Esports Ventures , the surge in interest means a vast opportunity to invest in the businesses that continue to reshape entertainment and develop technologies which have implications far beyond consoles and controllers. Increasingly, investors are willing to come along for the ride.

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Sony’s London Studio Doubles Down With VR as Its Top Priority

Road to VR

Since its formation in 2001, London Studio is responsible for a long string of PlayStation titles, including the SingStar franchise, several titles for 2003’s PlayStation EyeToy camera, the ahead-of-its-time PlayStation Home (2008) , the augmented reality Wonderbook peripheral, and plenty more. This is what VR is for.

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