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How To Play Gamecube & Wii Games Natively On Oculus Quest

VRScout

Players will need a bluetooth controller and their own ROM files. Originally released in 2003 on Windows, this brilliant piece of software allows players to run Nintendo Gamecube and Wii console games on their Windows, macOS, and Android devices. Download and sideload the modified Dolphin emulator to your headset via SideQuest.

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One Of The Best Star Wars Games Is Getting A VR Mod

VRScout

Originally released back in 2003, LucasArts’ hybrid first-person/third-person action game has you playing the role of a student at Luke Skywalker’s Jedi Academy and investigating a Dark Jedi cult. During the roughly 50-second video, we see a combination of first-person gameplay with support for motion controls.

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VR Tour App ‘MasterWorks’ Uses Photogrammetry to Bring You to 4 Fully Explorable Heritage Sites

Road to VR

Founded in 2003, the non-profit company’s mission, CyArk CEO John Ristevski told Tested, is to capture, share and archive the world’s cultural heritage. You can download MasterWorks: Journey Through History for Rift here , and for Gear VR here. You can check out the full video interview here.

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‘Sparc’ Developer CCP Games to “Talk About Additional Platform Support Later This Year”

Road to VR

Sparc is an intriguing 1v1 virtual sport created by CCP Games, the studio behind VR flight combat game EVE: Valkyrie (2016) and the iconic (non-VR) MMO EVE Online (2003). With Eve: Valkyrie , a gamepad-controlled game, all three headsets remain on relatively level playing ground, graphical differences aside.

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. Holovis is keen to point out that this is more than repurposing an existing ride.

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Sinespace Aims to Become the Second Life of VR

VRScout

Whether it’s the controlled, sterile environment of the once-dead Altspace , or VRChat, the very embodiment of chaos, the current social options provided are all unique in their own rights. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence.

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VR Time Perception Insights from Filmmaking & Cognitive Science

Road to VR

The first involves the extended-now theory (Vohs & Schmeichel, 2003), which suggests focusing on the present moment elongates time perception. Awe triggers in people a desire to make new knowledge structures (Keltner & Haidt, 2003). The phenomenology of awe, therefore, suggests it might expand perceptions of time.