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Ultraleap launches second generation of iconic hand tracking camera – Leap Motion Controller 2

XROM

The Leap Motion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original Leap Motion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.

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The Benefits of Virtual Reality in Banking

ARPost

High-resolution imagery and low-latency head-tracking brought people into a virtual environment. Additionally, a leap motion 3D controller enabled them to interact with it. They used Artificial Solutions ’ Teneo platform to create a virtual banking system. Source: Widiba.

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This Tech Lets You Move Virtual Objects Like A Jedi

VRScout

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface.

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NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

ARPost

It is quite obvious that time is against existing solutions, and rapid AR/VR market expansion is restrained only by the inconvenience of interaction with the virtual environment and a still high degree of “exoticism” of these technologies. Project North Star; Source: Leap Motion. Importance for the Future.

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‘Ralph Breaks VR’ Hyper-Reality Experience Is An All-Out Assault On Your Senses

VRScout

Ralph Breaks VR utilizes Leap Motion tracking devices mounted to the front of the headsets to capture each players hand movements. The developers claim this first objective exists to assist users in acclimating to their new virtual environment by allowing them to perform a series of simple interactions using their own two hands.

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtual environment to look at.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface.

Virginia 244