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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

These days I’m carrying on some experiments with XR and other technologies. Another example could be an educational experience that trains the user in doing something (e.g. Laser Dance is a pretty cool concept, IMHO We could unlock a new type of creativity and enthusiasm in our space, and make the whole technology evolve faster.

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Most Popular XR Hand and Eye Tracking Reviews 2022

XR Today - Mixed Reality tag

As XR technologies become more accessible for companies and consumers alike, the demand for immersive hand and eye tracking solutions is growing. With tracking technologies, companies can build more immersive experiences for XR users. The system comes with intelligent software built-in for all your motion tracking needs.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser.

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

Presenz also offers a Unity plugin so that you can import this render file in Unity and so mix the resulting volumetric video with some real-time interactions that you add in the game engine. As you may have understood, this was not a game, but a training experience aimed at the enterprise sector. Me and Simon of One Bonsai.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Concept picture of SenseGlove used in industrial settings for VR training. It has not been thought for games, but more for enterprise uses like training. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. Both sensations are very cool when they work. Applications.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. With VSDK, developers with less experience, training, and time can still quickly design augmented and virtual reality experiences with intuitive and natural interactions with virtual content.”.

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