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EON Reality and Illinois Institute of Technology Partner for Knowledge Metaverse Hub

EON Reality

The partnership will begin with new EON-XR solutions for Illinois Institute of Technology. By utilizing the solutions to teach immersive and interactive lessons using lifelike 3D models, Illinois Institute of Technology can provide the best possible academic experience for those on their campus as well as those studying remotely.

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Sandbox VR and Netflix Preparing Squid Game VR Experience

ARPost

Squid Game Becomes a Top Location-Based Virtual Reality Experience Sandbox VR focuses on building location-based immersive experiences using VR technology. Using patented motion-tracking technology, the company lets players use their own bodies as controllers.

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Valve Psychologist to Explore Brain-Computer Interface Research at GDC

Road to VR

Ambinder says that BCI is still “speculative technology,” but could play an important role in the way players interact with the games of the future. And while early, there’s exciting potential for the technology to transform the way we interact with computers, and how computers interact (and react) to us.

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5 Pro Tips for Producing VR Events

AR Insider

The purpose of VR/AR Chicago is to help our audience members take their next step forward with immersive technology. We provide technology demonstrations, networking, industry expert panels and live Q&A. The shelter in place order hit Illinois on March 20, just 12 days prior to our April 1 event.

Tips 270
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Experts Share 6 Legal Considerations to Know Before Jumping into the VR/AR Industry

Road to VR

Hooper explains: “They could make a statement in the compendium saying ‘A virtual reality work qualifies as an audio-visual work’ or ‘a virtual reality work that is mostly software-based (like a game) does not, but a virtual reality work that is mostly film-based does.’ It was a total waste,” Carleton said.

Industry 100
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ARwall Expands with advisory team that includes Raymond Mosco

Cats and VR

ARwall’s cumulative new talent has helped paved the way for companies including Apple, Facebook, Oculus, Microsoft Hololens, Survios, Disney Studios Technology Group, Microsoft TV and more. Raymond Mosco: Advisor Mosco is a veteran of Silicon Valley and Hollywood, focusing on how immersive technology will shape the future of storytelling.

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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

Alan: Today’s guest is Steve Grubbs, founder and CEO of VictoryVR, one of the world leaders in virtual reality educational product development. Steve is also a member of YPO and was recently featured in an article entitled Virtual Reality Is Transporting Students to the Next Frontier in Science Education.