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HelloVR bringing MetaWorld social VR experience to Vive, Oculus, & PlayStationVR

Cats and VR

Creating a social VR experience poses new challenges like head tracking on a massive scale, and networked physics so people can realistically interact in a persistent shared space. The scale of the simulated world, and its networked physics, is enabled by SpatialOS.

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A Hands-On Review of AltspaceVR

ARPost

Although, because AltspaceVR avatars don’t have arms, sometimes hand tracking makes things a little more awkward. A headset also enables head tracking. Desktop users can simulate head tracking by moving the mouse where they would like the avatar to appear to be looking. Exploring Avatar Customization.

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First look at HTC Vive Sync

Hypergrid Business

Introducing VIVE Sync Open Beta, a VR collaboration tool that allows businesses to hold virtual meetings/presentations in real-time from the comfort of home. The head tracking and the hand-held controllers both feel real. In other headsets, the head tracking or the controllers would sometimes drift. My wish list.

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‘The Solus Project’ VR Review

Road to VR

Your main tool throughout the game is a chunky PDA that is ever-present in your left hand, but you also use your left hand to target the slightly twitchy system for Vive teleport motion; it only works when targeting a flat surface which makes, for example, climbing a staircase a lot more annoying than it needs to be.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

At NVIDIA, we’re inventing that system with cutting-edge tools, sensors, physics, AI, processors, algorithms, data structures, and displays. The renderer uses an algorithm called ‘path tracing’ that photo-realistically simulates light in the virtual scene. Understanding the Pipeline.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

And I think you’re right, in the last few years, we’ve seen significant maturity of both the products, whether it’s smart glasses or tools that are available, not just on glasses, but also on mobile devices. So not as much on games, more on tools, on enabling tools. Alan: [chuckles] I agree. Ori: To do a lot.

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