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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

See Also: The Virtual Reality and Augmented Reality Terms You Need to Know. We compiled a list of frequently used terms that are most likely to appear in: VR head-mounted display specifications; Game descriptions; Articles about VR technology ; Instructions for setting up your computer for VR experiences. Eye Tracking.

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Meta Nixes Android, iOS Messages in v60 Quest Update

XR Today - Mixed Reality tag

With the new feature, people can remember their physical spaces more easily while entering and interacting with virtual environments. This ultimately allowed Meta to showcase its MR passthrough for ‘untethered’ virtual experiences blending people’s physical and virtual worlds.

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New VR boots aim to make walking realistic for job training

Hypergrid Business

Ekto VR , a VR hardware startup, has invented a pair of boots that allow realistic walking in virtual environments with no risk of running into a wall or other obstacles. Simulating touch, taste, and smell are other areas that would need to be solved if VR is ultimately meant to create fully realistic virtual worlds.

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Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

In VR, the user is completely absorbed in a virtual environment and minimises boundaries and markers. The system creates everything in the user’s environment, which may be exhibited inside a blank room via head-mounted displays (HMDs) or other equipment that helps users feel they are physically inside the virtual world.

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What is XR? Why is XR the #Future?

ARVR

This type of VR is commonly used for gaming and other entertainment purposes, headphones, gloves,head-mounted displays, and maybe a treadmill , other suspension apparatus are used. Semi-immersive VR simulation provides users with a partially virtual environment to interact with. b) Semi- immersive ?—?Semi-immersive

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MR Headsets: XR Today Expert Round Table

XR Today - Mixed Reality tag

Mixed reality (MR) headsets have become a critical focus for enterprise use cases as technologies develop to merge the physical and virtual worlds seamlessly. These speech interfaces can also interact with XR applications and environments, eliminating the need for obtrusive graphical interfaces and menus.

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The VRScout Report – The Week in VR Review

VRScout

Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world).

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