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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. When is this mixed reality future going to happen? The glove is capable of intricate motion capture, including for use in XR applications. It’s happening now in places like [AWE].”.

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The Future is Now: Live Breakdance Battles in VR Are Connecting People Across the Globe

Road to VR

Case in point: VRChat is host to a growing community of people strapping on motion-trackers to have live dance battles in virtual reality. These are real people, connected virtually from around the world, actually performing these dance moves in real-time. Dance #VR #VRChat. — MAKOTO (@MAKOTO_VR) November 11, 2020.

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A Work in Progress: Virtual Reality

VRScout

On March 25th, 2014, many people were left scratching their heads: why did Facebook spend 2 billion dollars to acquire a Kickstarter funded virtual reality company called Oculus. Virtual reality has taken the world by storm. Here is a summation of all things virtual reality as we currently know it.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? A new FCC listing appears for an HTC Vive headset.

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V2EC: Eye-tracking accessory for Vive Focus 3 and Vive Virtual Character announced!

The Ghost Howls

What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.

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Watch: How ‘Star Wars: Rogue One’ Used Steam VR Tracking to Shoot VFX Shots

Road to VR

It’s emerged that last year’s Star Wars: Rogue One , used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done.

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LUMO Labs Bringing Wireless Full-Body Tracking And Dreamscape Games To VR

VRScout

While developing for virtual reality can be an exciting and rewarding experience, it’s also anything but easy. Thankfully there are various accelerator programs, incubators and developer centers full of amazing teams committed to supporting virtual reality developers and their wild ambitions. I sure as hell am.

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