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Latest Oculus Quest Update Introduces Auto Hand Tracking Functionality

VRScout

You can now switch to hand-tracking by simply putting down your Touch controllers. The Oculus Quest just keeps getting better. Yesterday Oculus announced the rollout of their 13.0 will continue rolling out on Oculus Quest headsets throughout the week. Feature Image Credit: Oculus.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Where to find Oculus Hands Tracking SDK.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?

Unity 370
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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking SDK.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709

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Meta Quest Debuts ‘First Hand’ Tracking Demo

XR Today - Virtual Reality

Meta Platforms unveiled last week the latest iteration of its hand-tracking technologies as a demo for developers, allowing users to explore virtual worlds with their hands rather than physical controllers. Modular systems for adjusting hand-tracking functions such as pose recognition and velocity tracking.

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Unity’s New XR Hands Package Adds Hand Tracking Via OpenXR

Upload VR

Unity’s new package lets developers add hand tracking without using headset-specific SDKs. Previously, adding support for controller-free hand tracking on Quest required importing the Oculus Integration. Unity’s Eric Provencher suggests you should also manually update to OpenXR 1.6.0