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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

See Also: The Virtual Reality and Augmented Reality Terms You Need to Know. We compiled a list of frequently used terms that are most likely to appear in: VR head-mounted display specifications; Game descriptions; Articles about VR technology ; Instructions for setting up your computer for VR experiences. Eye Tracking.

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VR Ninja Dojo Opens Next Week In Tokyo

VRScout

“This facility is designed with our own technology so that the third parties who do not wear a head-mount display can enjoy the virtual world as well,” states the company in an official release. “So, So, you can unite and enjoy the experience even when your group consists of two or more people.

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The VRScout Report – The Week in VR Review

VRScout

Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world).

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Why we should care about ergonomics in virtual reality

The Ghost Howls

Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounted display that relies on a good fit for the correct optical presentation of the display to the eyes.

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How VR could bring transhumanism to the masses

ARVR

What if I told you that there is a niche group of techno-philosophers who have dared to ask ‘what is the ultimate potential of technology?’ Head mounted displays, haptic gloves, backpack computers, body tracking pucks. The other connection is that VR tech doesn’t just transport us to other worlds.

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How VR is Changing the Way We Think About Therapy

VRScout

Head mounted displays were clunky, computer processing speeds laughable, and 3D graphics downright primitive in comparison to what’s available VR today. After the patients consoled the child, they virtually switched bodies with the child and heard their own voice through an avatar consoling them.

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2020 – The Year of AR and VR for Education and Training

EON Reality

The benefits of this connectivity are many and varied depending on who you are, your demographic group, or generation. Regardless of how you view digital technologies, the prevalence and emergence of smart devices and unique displays will continue to grow as new markets also emerge. .