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Spatial Beats: Fortnite, Nvidia & Snapchat

AR Insider

The maker of the mega-hit game and Unreal Engine game development platform has landed another cool billion in a new round of funding. VZfit launches on the Oculus app store. VirZOOM, the company behind the app, is dedicating to transforming the exercise VR space. Let’s dive in… .

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‘HeadOffice.Space’ Brings VR Coworking To The Moon

VRScout

Join a yoga session with your team, meditate in space or just relax with easy breathing exercises. What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development.

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This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You basically start completing tasks such as watching online videos, readings, and practice exercises.

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Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

We hoped to come out of this exercise with findings that could apply to all platforms with motion controls: from Daydream’s Wiimote-style controller, to the advanced room-tracking controllers of the Vive and Rift. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal.

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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. All of these games are functional, well-researched exercises in what makes VR great, and are fun in their own right, but they’ve lacked content updates and were left to languish for months on end.

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