Remove Exercises Remove HTC Remove Oculus Remove Unreal
article thumbnail

This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.

Exercises 227
article thumbnail

Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You basically start completing tasks such as watching online videos, readings, and practice exercises.

AR 119
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

‘Loading Human: Chapter 1’ Review: Forgettable Memories

UploadVR Between Realities podcast

Graphically, the game uses the Unreal Engine 4 to modest effect. Going through the three to four hours of Loading Human: Chapter 1 is an exercise in patience. Support for Oculus Rift and HTC Vive is coming soon. There are fewer bugs this way, but the sense of immersion is much lower. You endure the slow walking.

article thumbnail

Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. All of these games are functional, well-researched exercises in what makes VR great, and are fun in their own right, but they’ve lacked content updates and were left to languish for months on end.

Unreal 168
article thumbnail

Virtuix Faces Problems and Does the Right Thing

VRWorld

Officially, Virtuix comes Unity and Unreal Engine 4 SDK, speeding the integration in the game or some other VR application. The noise level of the system is comparable to that of a regular treadmill (70-75 decibels). Platform is 55″ / 140cm wide, 55″ / 139cm long, and 35″ / 89cm tall with the ring located in its lowest position.

Austin 40
article thumbnail

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

We talk a lot about the business use cases of XR on this podcast, but any good business comes with a great fitness plan or exercise room. You talked about exercising in VR. Give us some examples of some of the ways people are using VR to exercise. You were talking about exercise and fitness. There’s so many.

Tips 78
article thumbnail

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

We talk a lot about the business use cases of XR on this podcast, but any good business comes with a great fitness plan or exercise room. You talked about exercising in VR. Give us some examples of some of the ways people are using VR to exercise. You were talking about exercise and fitness. XR is no different, and VRd?j?

Tips 78