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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. All of these games are functional, well-researched exercises in what makes VR great, and are fun in their own right, but they’ve lacked content updates and were left to languish for months on end.

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This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

Ultraleap Tobii Varjo Meta Platforms Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI Ultraleap Dedicated to transforming the way users interact with XR solutions and applications, Ultraleap has produced a powerful technology for the hand-tracking sector. So, which companies are paving the way for the next generation of tracking?

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Interview to Enea Le Fons: from #30DaysInVR to #XDaysInXR and beyond

The Ghost Howls

Well, in VR, you don’t need to, because all three dimensions are present at once, right in front of you; Eye hydration, eye exercises, daily headset disinfection and a polyphasic approach to VR immersion were keys to long immersions with current hardware. Header image by HTC Vive). Enea while meditating with a Vive Focus on.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You basically start completing tasks such as watching online videos, readings, and practice exercises.

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VR Training Case Study: Y-12 National Security Complex

HaptX

The developers are using HTC Vive headsets and tracking along with Steam VR to visualize the digital content in Unreal Engine. This enables Y-12 to further improve the glovebox training experience using HaptX Gloves DK2 and the latest HaptX SDK to design training modules for use with HaptX Gloves G1.

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‘Loading Human: Chapter 1’ Review: Forgettable Memories

UploadVR Between Realities podcast

Graphically, the game uses the Unreal Engine 4 to modest effect. Going through the three to four hours of Loading Human: Chapter 1 is an exercise in patience. Support for Oculus Rift and HTC Vive is coming soon. There are fewer bugs this way, but the sense of immersion is much lower. Final Score: 4/10 – Forgettable.