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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. How do astronauts exercise in space? It was a trust exercise. NATURAL LANGUAGE PROCESSING.

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VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

I’ve learned a lot this year and a half working on VRROOM, so I feel the need to tell you about the story of our project and the important lessons that I’ve learned along the road. Let’s start from the real beginning… Should you really build a platform?

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Fable Studio Announces Its 2019 Virtual Being Grant Winners

VRScout

Often people with Parkinson’s disease lose their verbal skills, but this can be alleviated through daily vocal exercises. CREATORS: Varun: ML Engineer and Product Manager, Praveen: Sound Engineer and storyteller, Vatsal: Game Developer( Unity/VR/AR) and facial animator. Mahatma Gandhi as a Virtual Being.

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Everything Announced At The UploadVR Winter 2023 Showcase

Upload VR

We also learned about Prison Boss Probation, a co-op sequel that's "coming at some point." Soul Covenant Thirdverse's Soul Covenant pits man vs. machine in a VR tactical combat game early next year on PSVR 2, Quest and SteamVR. Plus, we've teamed up with Humble Bundle for an awesome offering of VR games, which you can check out here.

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Getting started with Augmented Reality (AR)

ARVR

It has the ability to create a cross platform code where users can create their projects in either JavaScript, Unity, Xamarin, and Cordova. It is used to create engaging 3D experiences and provides easy access to machine learning, chatbots, code execution etc. Types of AR Following are the types of AR.

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Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

Creative agency B-Reel explored several approaches and open sourced their experiments for others to learn from. We hoped to come out of this exercise with findings that could apply to all platforms with motion controls: from Daydream’s Wiimote-style controller, to the advanced room-tracking controllers of the Vive and Rift.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.

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