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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

One of the areas where XR is seeing the most significant and rapid adoption, is in the world of education and training. Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training. Meta Oculus and Aptiv. Microsoft HoloLens and GE.

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The Virtual Arena: Educators Learn Their VR

Peter Graham

Moving from entertainment, he now covers the major developments VR is having in shaping the future Education Technology scene. Yet again, the biggest presence of VR at the show was from Avantis – the company had powered into VR and was one of the first to offer educators a dedicated package.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

The Use of VR in the Field of Education Vindevogel goes on to say that VR will be a useful tool in the field of education. According to Gajsek, “Anyone that decided to buy from the Oculus store or use Meta’s products essentially becomes a ’subscriber‘ in Meta’s user base.

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The XR Week Peek (2020.04.27): Magic Leap’s new course, Fortnite rocks with concerts and much more!

The Ghost Howls

We’re looking for a Unity dev for a freelance gig lasting 1–2 months, ideally from Italy or a nearby country (for easier management). It is in Italian, but basically it says that we’re looking for a Unity dev with preferred experience with VR and/or multiplayer games. Maybe Oculus planned to showcase Del Mar at GDC.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. VSDK is a free, augmented/virtual reality software development kit that helps developers rapidly achieve results,” said Dr. Michael Jenkins, Senior Scientist at Charles River Analytics in a statement.

AR 45
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Sinespace launches VR beta

Hypergrid Business

Sinespace , a virtual world platform from OpenSim co-founder Adam Frisby, launched its virtual reality beta last week and reports 20 percent weekly user growth. Previously, the Unity-based social virtual world was only available for desktop clients. Virtual meeting. Unity 3D user interface for Sinespace.

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HTC announces XR Suite and teases the future of collaboration and workplace

The Ghost Howls

A full university campus in VR where you can have virtual gatherings and events (university lessons, concerts, etc…) with many people, up to 2500. An ecosystem to create workshops and educational lessons inside VR , for a maximum of 50 attendees per room (but rooms can be cloned). It will be based on VirBELA; Vive Sessions.

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