Mon.Dec 16, 2019

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How Virtual and Augmented Reality Are Advancing Pediatric Care

ARPost

Patients of all ages find hospitals terrifying and depressing, especially children in need of long-term treatments. Apart from the constant poking and prodding, strict hospital rules make the experience unpleasant for the youngest patients. Thankfully, researchers and pediatric specialists are exploring virtual and augmented reality initiatives to improve patient care.

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Dior Returns to Instagram AR with Virtual Makeup Effect to Promote Holiday Collection

Next Reality AR

The cosmetics brands are among the earliest adopters of augmented reality, using virtual try-on tools to preview shades of makeup before buying. But, on Monday, fashion brand Christian Dior took a different approach, using Facebook's Spark AR platform on Instagram to deliver an augmented reality makeup look influenced by its holiday collection. Don't Miss: Facebook Adds Image Tracking Effects & Slider Controls to Spark AR for Instagram Dubbed 3Dior Makeup, the experience was created by Peter

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Star Trek: Bridge Crew Surprise Launches On Oculus Quest

VRScout

The ultimate friend-ruining VR experience is now available on standalone. There are few VR games more stressful, more anxiety-inducing than Star Trek: Bridge Crew. Originally released for the Oculus Rift, HTC Vive, and PS VR back in 2017, the collaborative team-based experience tasks a group of four players with piloting the U.S.S. Aegis through an uncharted sector of space referred to as “The Trench” in search of a new home for the nearly-extinct Vulcan population. .

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Snapchat Launches Trailer Reaction AR Lens for Tom Cruise Movie 'Top Gun: Maverick'

Next Reality AR

Usually, flying into unknown territory would mean riding into the "danger zone", but Paramount and Snapchat are taking the trip anyway with one of Summer 2020's most anticipated movie sequels. On Monday, Snapchat published a trailer reaction Lens, the first of its kind for the Snapchat, featuring the latest trailer for Top Gun: Maverick, which stars Tom Cruise reprising his iconic role Pete "Maverick" Mitchell.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Bigscreen’s Partnership With Paramount Pictures Brings Blockbuster Films To VR

VRScout

Paramount’s biggest 2D & 3D films head to Bigscreen Cinema platform as part of a multi-year deal. Bigscreen is an amazing app that lets you watch movies, play PC games, and hang out with your friends in social VR chat rooms. It’s also a great platform for remote collaboration by allowing workers to connect with one another via virtual meeting rooms where they can share their computer screens and communicate on a more intimate level.

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Entering the ‘Exploring 20s’: Spatial Predictions for 2020

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. They say that patience is a virtue. This applies to the current state of the spatial computing industry. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of industry shakeout and retraction.

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‘Bigscreen’ Brings Paid Movies to Social VR Platform, Showing Select 2D & 3D Films

Road to VR

Bigscreen today announced it’s launched a new feature called Bigscreen Cinema , which brings a paid option to its free social VR platform that will let you buy a ticket to watch select 2D and 3D films each week. Films, which can be seen in either private or public virtual cinemas on the Bigscreen platform, are priced between $4 and $5 (or local equivalent), and can be purchased on the company’s website.

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Rise of the Virtual Phoenix

VirtualiTeach

Virtualiteach is back! Well to be fair it never went anywhere but it has sat dormant for almost six months now. Before I start sharing new AR and VR Education content again (regularly I promise) I wanted to just take a moment to explain the absence, the changes to the site, share a few brief insights into things that have happened in the world of immersive technology over the last few months and answer a few common questions I get asked.

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Oculus Will ‘wait for feedback’ on Quest While Considering Hand-tracking for Rift S

Road to VR

Oculus rolled out hand-tracking on Oculus Quest last week as an experimental feature, but the company says it’s waiting on feedback before it commits to bringing the capability to its latest PC headset, the Rift S. Though the company has assured its PC VR users on several occasions that they remain a top priority, the bulk of Facebook’s attention lately seems to be on its standalone headset, Oculus Quest.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Now Supporting KATVR Content

SpringboardVR

Arcade Operators can now utilize SpringboardVR to conveniently manage both their VR bays and their KATVR omnidirectional treadmills as of December 17th, 2019. As of December 17th, 2019, SpringboardVR officially supports the launching of KATVR content through its arcade management software. Arcade Operators can now utilize SpringboardVR to conveniently manage both their VR bays and their KATVR omnidirectional treadmills.

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11 of our favorite AR examples from 2019

Zappar

What a year it’s been! 2019 was an exciting time for both Zappar and the AR industry, with the rise of WebAR, improved camera technology and the growing awareness within the L&D industry to name just a few highlights! Here at Zappar we have loved working with major bands to explore these new possibilities and supporting our ever-growing ZapWorks community as they do the same.

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‘Star Trek: Bridge Crew’ From Ubisoft Beams Onto Oculus Quest

Oculus

It’s a good day for Star Trek fans as Ubisoft launches Star Trek: Bridge Crew on Oculus Quest!

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Oculus Quest hands tracking review: an impressive first step towards natural UX

The Ghost Howls

Last week, Oculus rolled out the runtime v12 of the Oculus Quest , which took various features to the standalone headset, and among them, there is hands-tracking support. I was very curious to try it, and yesterday, as soon as I could, I gave it a look. Do you want to know my hands-on (pun intended) impressions? Then follow me! Oculus Quest hands tracking video review.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Bigscreen and Paramount Pictures Kick Off Multi-Year Movie Distribution Deal for VR

Oculus

Great news for people who prefer their cinematic events to be larger than life: Bigscreen and Paramount Pictures just announced a multi-year agreement to distribute.

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Varjo Unveils ‘Workspace’ User Interface, Exploring the Future of Always-on AR/VR Workflows

Road to VR

Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and 3D software tools with the company’s recently announced developer-focused AR/VR headset, Varjo XR-1. The company’s software is said to let users fluidly switch between passthrough, AR, and VR modes, which aims to let developers more realistically work longer within the headset itself, and switch between

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