Thu.Jul 18, 2019

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Microsoft Shows Off Language-Translating Hologram Powered By HoloLens 2

VRScout

Microsoft’s Japanese-speaking hologram steals the show at Inspire 2019. Microsoft’s HoloLens 2 Mixed Reality headset was front-and-center at the 2019 Inspire conference as the company showcased their latest advancements in artificial intelligence as well as mixed reality hologram technology. During a keynote held yesterday at the Las Vegas-based event, Microsoft Executive Julia White unveiled an exciting new project that uses a combination of body and voice capture, Azure AI, and HoloLens 2 tech

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Neuralink announces new BCI: why us VR people should care

The Ghost Howls

Yesterday, finally Elon Musk has detailed in a public event the work that its secretive BCI startup Neuralink has done in these two years of stealth mode. What has been announced there is astonishing and I want to discuss with you here what has been revealed, what I think about it and what are the possible future projections of this work for AR and VR.

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This Psychedelic AR Book Cover Is Turning Heads Online

VRScout

Forget the old phrase “you can’t judge a book by its cover.”. UK-based artist Alexander Ward was shocked to see his AR-enabled cover for Allowah Lani’s book I am love was circulating online. When scanned with a smartphone camera, the books cover opens a 3D portal to a visually-captivating psychedelic cosmos. “It certainly was very surprising,” Ward explained, “[I] can’t imagine anyone expects their video to travel around merrily on Twitter gathering almost a million views.”.

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MR App Holo4Labs Expands Utility of HoloLens

ARPost

Microsoft’s HoloLens is quickly emerging as the industry standard for mixed reality in the workplace. However, there is still a lot that it can’t do. After all, XR technology is still working at catching up to our desires and imaginations. However, a new MR app helps to bring HoloLens a little closer. What Can the MR App Do? Holo4Labs is an MR app compatible with HoloLens.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Microsoft Uses HoloLens 2 to Demo Multi-Language Speaking Avatar That Looks Just Like You

Next Reality AR

It's always great to see a company pull off a bit of augmented reality magic, but what we see is not always what it's cracked up to be. Thankfully, as one of the few who has actually used the Microsoft HoloLens 2, I'm fairly certain that this latest demonstration is an accurate representation of what we have in store when using the device. What's the magic this time?

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‘Blood & Truth’ Free Demo Lands on PSVR Today

Road to VR

If you were skeptical about the $40 price tag on Sony’s latest PSVR exclusive, Blood & Truth (2019), the company has some good news: you can now play a healthy slice of the game for free starting today. Sony says in a blog post that players will get to infiltrate an enemy compound, engage in an intense rooftop shootout and take part in a car chase—something the studio calls a “gameplay-heavy slice” of the game.

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What is Augmented Reality? (Book Excerpt)

AR Insider

What’s AR’s potential impact from business and cultural standpoints? This is a key theme in Yoni Binstock’s What is Augmented Reality? Interviewing AR industry innovators and observers, it triangulates AR’s trajectory in a chorus of voices. AR Insider Editor Mike Boland was one of those voices. So to commemorate the book’s release, we’re excerpting his section below.

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‘Echo VR’ Update Brings Undersea Lobby, Skirmish Zone, & New Customizations

Road to VR

Echo VR , the hub for both ‘Echo Arena’ and ‘Echo Combat’, got a sizeable update today with a revamped lobby which turns zero-G into under-the-sea. A new Skirmish zone lets players hop into pick-up battles for practice before diving into matches. While Echo VR offers up both Echo Arena and Echo Combat, the game’s lobby itself actually has plenty to do inside, and with today’s Summer Splash update there’s even more.

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Microsoft has a hologram that translates talks into another language

Slashgear

Holograms performing on stage in lieu of the unavailability of certain personalities isn’t unheard of but, given the context, it isn’t always considered appropriate either. That doesn’t mean, however, that there isn’t room for such holograms in the near future. Microsoft seems to have thought of a use case that takes advantage of its various technologies, like HoloLens and Azure, … Continue reading.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How autonomous vehicles and hyperloop are scooting along

TechCrunch VR

Cyrus Radfar. Contributor. Cyrus Radfar is the founding partner at V1 Worldwide. More posts by this contributor. Will tech companies change the way we manage our health? Amazon isn’t to blame for the Postal Service’s woes, but it will need to innovate to survive. Two years ago, Lime was a great addition to guacamole, rather than a sidewalk.

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TIME Immersive VR/AR Mobile App Launches by Landing on the Moon

Peter Graham

One of the most famous print magazines in the world, TIME, has launched a new way to consume is journalism, augmented reality (AR). Today, TIME Immersive has been launched for iOS devices, and to celebrate the 50th anniversary of the Apollo 11 moon landing the app brings that iconic moment into your living room. Landing on the Moon is the first piece of content to feature on the app, produced in partnership with the Smithsonian’s National Air and Space Museum and sponsored by Jimmy Dean.

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‘Dance Central’ Scales Up: Harmonix Adds Three New Tracks + More UI Options

Oculus

Since coming to Oculus Quest as a Day 1 launch title with a simultaneous release on the Rift Platform, Dance Central has charmed long-time fans.

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Viro Move is the Latest VR Experience to Make you Sweat

Peter Graham

There seem to be an ever-growing number of virtual reality (VR) releases which want to prove how healthy (and sweaty) VR gaming can make you. Beat Saber , BoxVR and Audica are just some of these experiences combining music a movement to provide an exciting way of burning a few calories. But what happens when you combine all three? Viro Move is what.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Indie VR Gem ‘Racket: NX’ Launches on Quest with Cross-platform Multiplayer

Road to VR

Indie VR gem Racket: NX (2018) launches today on Oculus Quest with cross-platform multiplayer with the Rift version of the game. Playing out as a techno-future infused mashup between Breakout and racquetball, Racket: Nx feels right at home on Quest thanks to its 360 degree tracking and lack of tether. Lesser known but well received, Racket: Nx is a polished and high energy game which feels like a far flung imagining of racquetball fused with elements of Breakout.

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Digital Catapult’s Augmentor Programme Returns to Help Early Stage VR/AR Companies

Peter Graham

Digital Catapult, a UK-based digital technology innovation centre which runs initiatives like the CreativeXR programme with Arts Council England has announced the launch of a 12-week accelerator called Augmentor. Supporting early-stage immersive virtual reality (VR) and augmented reality (AR) companies, applications are now open. Augmentor is a 12-week accelerator programme offering immersive companies technical and business mentorship, access to state-of-the-art facilities and regular check-i

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‘Racket: Nx’ Squashes the Limits of VR Sports—Now on Quest

Oculus

When Racket: Nx launched on Rift, Road to VR singled it out with an overall score of 8.8/10 for “impressive visuals and a heart-thumping soundtrack”.

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Microsoft Joins Google, HTC Vive, Facebook, Samsung, and Sony as an XR Association Member

Peter Graham

Formerly called the Global Virtual Reality Association (GVRA), today the XR Association (XRA) has announced that Microsoft has joined as a member company alongside founding members HTC Vive, Sony, Google, Facebook, and Samsung. Microsoft’s XRA membership means that Heidi Holman, Microsoft’s Assistant General Counsel will represent the company on XRA’s Board of Directors.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Belgium’s GameForce and R.A.V.E.N. to Hold VR Tournament Starting Next Month

Peter Graham

Love virtual reality (VR) and kick-ass on titles like Beat Saber and Onward? Well if you live in Europe – close to Belgium preferably – then pay close attention, because GameForce , the largest gaming expo in Belgium, and R.A.V.E.N. , a specialist in VR experiences have announced the Belgian Championship VR, where successful players have a chance of winning part of a €2,000 EUR prize pool.

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Review: GORN

Peter Graham

The human race is at a point in its evolution of moral standards where blood sports such as ancient Roman gladiatorial combat has become obscene and abhorred. However, after picking up a nail filled bat in GORN and smashing it over an unlucky enemies head, watching as their skull disintegrates and the left eye suddenly wishes to leave its socket at great speed, it’s difficult not to smile as the digital carnage unfolds.