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Unity is Making its High Definition Render Pipeline VR Compatible Allowing Photorealistic Visuals

Peter Graham

When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals.

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This Theme Park Has A VR Water Slide

VRScout

Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The VR experiences are rendered in real-time inside Unity, so the tracking system can adapt to each user’s speed in real time. Image Credit: Ballast.

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

The company has already claimed various times that there won’t be VR in this title , but I think we have now a definitive confirmation. Unity now supports Vulkan for Oculus Quest. Unity has finally implemented Vulkan support for the Oculus Quest, in Unity 2019.3. Samsung Odyssey+ is now at $230. Image by Oculus).

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My doubts about the Apple headset and mainstream VR

The Ghost Howls

It is rumored to feature a powerful M2 processor, a high-definition screen, and many sensors… so it seems a little technical jewel. And when it entered a field, it has often dominated it: the Apple Watch is the most sold wearable, even if it came years after Samsung and other smartwatches brands. Think about ARKit.

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The XR Week Peek (2023.07.31): Roblox released on Quest, Apple bringing back investments in VR, and more!

The Ghost Howls

I think that the upcoming release of Quest 3, and the increasing rumors about Samsung are going to improve our situation even more. There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. Let’s all hope so. Great job, Magnopus!

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. If it is too high, you have to ask the artists to reduce their definition, and also employ tricks like LOD, which is showing assets at different definitions at different distances.

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Da Vinci Eye on Apple, iOS Immersive Application Development

XR Today - Augmented Reality tag

The founder explained: So a lot of the AR apps and VR apps out there are built in programmes like Unity, that are meant to be cross-platform and while those work really well for video playback use cases and games, they’re dont for higher technology where things need to be super accurate. That’s definitely where the future is.