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PlayStation Teases Non-VR ‘Spectator Mode’ In New Patent

VRScout

The technology sounds eerily similar to Sony’s PlayLink , a multiplayer game service for the PlayStation 4 that allows players to engage in a variety of quizzes and immersive games using compatible smartphones and tablets. Sony files patents for potential products and features on a regular basis, many of which wind up dead in the water.

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Sony AR Patent Hints at Stereoscopic Headset Capabilities

Peter Graham

Recently a Sony patent appeared indicating plans for upgrades to PlayStation VR, adding features like inside-out tracking and wireless capabilities. Of course, what’s a Sony patent without a hint of PlayStation somewhere in there. For further updates on Sony’s AR and VR plans, keep reading VRFocus.

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The Headset Manufacturers Making the Best AR and VR Accessories

ARPost

Sony makes some of the coolest VR accessories of any company out there. Of course, the biggest downsides are that these VR accessories aren’t exactly meant to be compatible with other hardware offerings and PlayStation itself hardly leads the industry in terms of consumer content. The Future Comes in Pieces.

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Oculus Founder Expects No Next-gen VR Headsets From Market Incumbents Before Mid-2018

Road to VR

Luckey was a long time tinkerer of head mounted displays prior to building the first Rift prototypes which lead to him founding Oculus and taking the Rift to Kickstarter in 2012 for what would become a wildly successful crowdfunding campaign. The hardware will not change.

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For Science!

Doc-Ok

Now, a confession: While I have uncountable many-hour sessions in screen-based VR under my belt, this was the longest time I’ve ever worn a head-mounted display (almost) continuously, by far, and it was a bit of a chore. On top of that, the entire idea of a non-head tracked head-mounted movie viewer is flawed.

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New Patent Suggests Sony Is Working On Vive-Like Tracking For PSVR

UploadVR Between Realities podcast

Sony’s PlayStation VR (PSVR) is a great headset, but tracking quality is a common complaint from users. While the system works, light interference and a reliance on a single tracking sensor can cause drift, with users observing movement inside even if they aren’t moving their head or controllers.

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A Brief History of VR

VeeR VR

Of course, it would be almost 600 years before the birth of modern VR technology and VR headsets). It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. 2014 was an exciting year for the VR community.