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Facebook’s Presence Platform Offers New Mixed Reality Tools

VRScout

During today’s Facebook Connect conference, Facebook rolled out its vision of the metaverse in a series of exciting announcements. This includes the Presence Platform, a suite of new tools that will let you build more connected experiences that allow you to move easily between worlds. Image Credit: Facebook. INTERACTION SDK.

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Unity Planning To Release In-VR Authoring Tool Next Month

UploadVR Between Realities podcast

We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. This time, West used the HTC Vive, having used the Oculus Rift with Touch controllers in previous demos. That changed today.

Unity 100
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Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

Road to VR

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months.

Unity 100
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Starting Tomorrow You Can Make Unity Games From Within VR

UploadVR Between Realities podcast

Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. All of the features we’ve seen on-stage so far are expected to be included in the experimental release, though we’ve reached out to Unity to confirm this.

Unity 100
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Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

Road to VR

With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.

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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook F8, the company’s annual developer conference, is currently in full swing on its second and final day. This hopefully also means we’re getting something Oculus promised as a feature back when Home was initially announced for the consumer Rift back in the summer of 2015: 360 video previews of games.

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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

During the production period, we faced a pretty tough deadline: the client wanted to show the technology at an annual industry conference that was taking place in 2.5 Modeling Next, we created virtual copies of the tools and uniforms, so that all of them looked real in a virtual world. We did 3D modeling in Blender.