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#1359: Landmark Anthropological Field Study of VR with “In the Land of the Unreal” author Lisa Messeri

Voices of VR

Yale Anthropologist Lisa Messeri spent a year doing field work in Los Angeles in 2018 studying the political ecology of the VR community, and will be releasing her landmark book called In the Land of the Unreal: Virtual and Other Realities in Los Angeles on Friday, March 8th.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

Around the world, countless companies and groups are already reaping the benefits of extended reality technology. Here, universities, schools, and training companies are embracing the experiential benefits of immersive XR technology to deliver lessons like never before. Meta Oculus and Aptiv.

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Automotive XR Case Study: Varjo and Phiaro

XR Today - Mixed Reality tag

To truly innovate in the automotive space, companies need to be able to experiment with new materials, ideas, and technologies on a massive scale. Using the Varjo XR-3 headset, the team was then able to combine a real-time video feed, with 3d car renders, built within Unreal and Unity software.

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Gorillaz Debut AR YouTube Experience At Coachella

VRScout

Known for championing new technologies to build bigger the Gorillaz world franchise, it’s both unsurprising and now expected that their innovative interests will make splashes when they perform. What’s exciting is never knowing what they’ll do. Gorillaz’s augmented reality (AR) offering was tied to their 2023 song “Skinny Ape.”

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XR in Education Case Study in Focus: VIVE and Nowa Era

XR Today - Mixed Reality tag

As the world becomes more complex, with various new technologies and concepts to understand, the educational landscape is evolving. To inspire innovative students in the chemistry landscape, Nowa Era created a powerful new virtual reality lab with technology from HTC VIVE. Exploring New Opportunities in Education.

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VR startup to help train US Air Force

Hypergrid Business

Vinci was tasked with developing and deploying its technology into active Air Force units that are currently training airmen. It developed a simulation of USAF aircraft using the HTC Vive running the Unreal Engine. The VR training had a goal of saving time and money for the Air Force versus the traditional textbook method.

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VR Training Case Study: Y-12 National Security Complex

HaptX

At Y-12’s Oak Ridge Enhanced Technology and Training Center, novel virtual reality training methods have removed some obstacles by placing trainees outside the hazard bubble and into virtual environments. The developers are using HTC Vive headsets and tracking along with Steam VR to visualize the digital content in Unreal Engine.