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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers.

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Unity CEO Predicts VR/AR Takes Off In ’12 to 24 Months’

UploadVR Between Realities podcast

Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there.

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The XR Week Peek (2023.06.26): Quest 3 page appears on Best Buy, Vision Pro SDK released, and more!

The Ghost Howls

But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.

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Spatial Beats: PSVR 2, Snapchat & AR Glasses Galore

AR Insider

This week, we look at Sony’s tease for PSVR2, new features in Snapchat’s Lens Studio, and a whole slate of new AR glasses emerge. Let’s dive in… Sony Confirms New Playstation VR2 for PS5 with New Controllers. W elcome back to Spatial Beats. Will it be this year? Will it be next year? Snapchat lenses.

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Trends and predictions for XR in 2024

The Ghost Howls

I strongly believe that one of the reasons why Apple has chosen only eyes, voice, and hands as the interactions means for its glasses is because with future AR glasses people won’t take controllers with them all the time. I think the more we go on, the more VR-only headsets will disappear unless they have a strong focus on gaming.

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Interhaptics for PS5, Mobile, and Hololens 2

ARVR

It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. The peripheral supported span from Oculus and Ultraleap Hand tracking, to Go Touch VR haptics devices and all commercial XR controllers. Augmented reality for maintenance and repair 4. All are already included in Unity.

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

ARVR

One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 How Augmented and Virtual Reality (AR/VR) can transform Education 3.