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Update: Fitness-focused ‘HTC Vive Air’ Is Just a Concept

Road to VR

The original article remains unaltered below for the sake of clarity. Original Article (8:30 AM ET): According to the page, the headset is called ‘Vive Air’ and is set to launch to consumers in Asia, Europe, and North America sometime this year.

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The Headset Manufacturers Making the Best AR and VR Accessories

ARPost

Oculus sells battery packs and prescription lenses for the Quest. For more on how VIVE’s VR accessories help them compete with other headset manufacturers, read the entry on them in our article on competition for Varjo headsets. However, the company is already selling DecaMove , a motion controller worn on the hip.

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The Ghost Howls’s VR Week Peek (2019.12.16): Oculus Quest gets hand tracking, Magic Leap pivots towards enterprise and much more!

The Ghost Howls

Oculus Quest gets hand tracking. Last week, the runtime v12 of Oculus Quest has been rolled out , and this took with it lots of interesting updates. To start, now the Oculus Link is more stable and it is compatible with some AMD GPUs. Oculus Quests have started getting vocal commands in the menu. Top news of the week.

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MIKE HIGHLIGHTS // VR Engineer?—?Alex Silkin

ARVR

He has been working in VR development since 2012, prior to the release of the first modern VR consumer headset, the Oculus Rift. His primary focus has been player facing systems, such as motion controller mechanics, VR avatar embodiment and user interface. Trending AR VR Articles: 1. How did you get started in the industry?

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Breaking Through the Fourth Wall in Virtual RealityWith the.

AllThingsVR

In this article we explore what made it possible. But after VR head-mounted displays came on the scene, the idea of the fourth wall got an interesting twist. The concept of the “ the fourth wall ” in the theater world refers to an imaginary wall between the actors and the audience. Read more here.

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Latest Sony Patent Indicates Possible Wireless PlayStation VR 2 With Cameras

Peter Graham

In comparison to rival headsets like Oculus Rift/Quest, HTC Vive or Valve Index, for example, the PlayStation VR falls way behind when it comes to tracking the device. The single point PlayStation Camera system SIE uses means the headset can’t offer true roomscale experiences as it would lose the controllers when a player turns around.

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Looking Back at Virtual Reality Over the Last 5 Years

UploadVR Between Realities podcast

As a side note, I’m so glad we collectively stuck with calling it head-mounted displays, and not something like “VR Helmet”, “VR Glasses”, or any of the other many attempts to call it something else. Almost exactly five years ago, the hot thing I could think of to control virtual worlds was the early Emotiv EEG headsets.