FinchRing Is A New Gesture Controller Shown With Nreal

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Finch Technologies revealed a new ring-like wearable for gesture recognition. Finch Technologies is pitching the device as not just being useful for VR or AR headsets, but also for PCs, tablets, or phones with open-air gestures.

ManoMotion Provides Hand Gesture Control For ARKit Apps

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ARKit is almost here, and we see more demos of Apple’s Augmented Reality toolset every day. The latest, from Sweedish developer ManoMotion , is an additional SDK that allows developers to integrate hand gesture controls into their AR apps quickly. It recognizes a variety of gestures including swipes, clicking, tapping, grabbing, and releasing. Apple AR Hand Tracking ARKit ManoMotion

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ManoMotion Introduces Apple ARKit Hand Gesture Support

VRScout

Developers will soon be able to integrate hand gesture control into their projects on the ARKit platform, no extra hardware needed. In an official release made by computer-vision developers ManoMotion , the Swedish software company revealed plans to bring its gestural interaction technology to Apple’s popular augmented reality platform, ARKit. The post ManoMotion Introduces Apple ARKit Hand Gesture Support appeared first on VRScout.

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ManoMotion Brings Hand Gesture Input to Apple’s ARKit

Road to VR

ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera. The post ManoMotion Brings Hand Gesture Input to Apple’s ARKit appeared first on Road to VR.

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Apple’s Investment In Lidar Could Be Big For AR

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In some cases, Apple’s backing is enough to take a new technology into the mainstream; in others, Apple gets a feature into a lot of devices only for the innovation to go nowhere. Lidar has the potential to be Apple’s next “here today, gone tomorrow” technology.

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What to Expect from Apple in the AR/VR Space

ARVR

© Apple, Inc. Apple has been discreetly working on a number of AR/VR products for several years now, and has acquired a number of companies in this space in the past, including Metaio in 2015, Flyby Media in 2016, Vrvana in 2017, Akonia Holographics in 2018 and NextVR and Spaces in 2020.

SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

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This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. The game allows you to manipulate objects and battle foes with your mind, and is played entirely without handheld controllers. Controllers Hardware NeurableI’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too.

Magic Leap Versus HoloLens — Which Is Going To Win Over Developers?

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The challenge for Microsoft, Apple and Google is that they’re used to owning their developer ecosystems outright,” says Zachary, “so this is the sort of abstraction that I’m not particularly sure Apple and Google will buy into – but Microsoft might because they care about the cloud more than control over the developer ecosystem. Object Theory is one of the oldest Mixed Reality companies around, having launched in June 2015, before the HoloLens had even started shipping.

Waveguides vs Laser Displays: What You Need To Know To Understand The Smartglasses Market

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Meanwhile, a small startup in Canada named Thalmic Labs whose most notable prior accomplishment was launching crowd-funded muscle tracking gesture control armband, discretely raised $120M from Intel Capital and Amazon’s Alexa Fund to develop laser to holographic combiner based smartglasses. Not much is known about Apple’s acquisition of Akonia Holographics , but it is clear at this point between hires, acquisitions and IP, that Apple is betting on holographic waveguides.

Developing the Future of Mixed Reality

Tech Trends VR

The challenge going forward, they anticipate, is that major tech companies are very used to owning their developer ecosystems outright, “The challenge for Microsoft, Apple and Google is that they’re used to owning their developer ecosystems outright,” says Zachary, “so this is the sort of abstraction that I’m not particularly sure Apple and Google will buy into – but Microsoft might because they care about the cloud more than control over the developer ecosystem.

How Brain-Computer Interfaces Can Deliver On VR’s Promises

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From Rift to Apple Watch to Snap Spectacles, the trend is toward wearable computing. In the 1970’s scientists at the University of California popularized the term “brain-computer interface” or BCI , referring to a hardware and software system that uses brainwaves to control devices. Gesture controls preclude hands-free operation. We all want to live our Jedi dreams, but the Oculus Touch controllers are not quite “the Force.”

Making AR Focals Functional and Fashionable, with North’s Stefan Alexander

XR for Business Podcast

So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesture control armband. You could make motions with your hand and it would detect your muscle movements and you could control computers, music, do presentation control. But one of the things that they were really passionate about was controlling heads-up displays like Google Glass, which had just come out at the time. The ring that controls your interface.

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. And they're in app control as well, too.