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Forecast: PlayStation VR Sales Downgraded for 2016

VRScout

According to the retail analyst, PlayStation VR will sell roughly 745k PlayStation VR units in 2016 (their previous estimate was 2.6 million), which Llamas says is due to Sony taking a more prudent approach in holding back marketing spend until the company can better position the PSVR with their upgraded Pro console system.

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Community Download: Who ‘Won’ Virtual Reality In 2016?

UploadVR Between Realities podcast

2016 was, in many ways, a mind-destroying procession of events that would each have been an appropriate plot point for a time travel movie: “we have to go back in time and stop [insert any 2016 pop-culture moment here] or the future is doomed!” In 2016, virtual reality officially arrived.

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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

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Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. SuperData scaled back its forecast from 2.6

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Quest Dominated Black Friday Search Volume in the US, Tied PlayStation VR Worldwide

Road to VR

When it comes to the most-searched-for headsets, there’s been three clear leaders during the 2016, ’17, and ’18 holiday shopping seasons: PlayStation VR, Oculus Rift, and HTC Vive. US search volume, Black Friday weekend 2019 | Data courtesy Google. Data courtesy Sony, chart by Road to VR.

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XR Year in Review: The Most Important Stories of 2023 and What They Mean for 2024

Road to VR

If you recall, Zuckerberg specifically got Meta into XR because he wanted to free his company from the grip of Apple and Google (the prevailing gatekeepers of the smartphone era). The headset also launched alongside Horizon Call of the Mountain , the first native VR game based on one of Sony’s major first-party IPs.

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The Crazy VR World of China Joy 2016

VRScout

Worldwide shipments of VR hardware is set to skyrocket in 2016, with some estimates pointing at volumes of 9.6 billion in 2016, according to IDC. Most of that hardware growth will be fueled by key products from Samsung, Sony, HTC, Oculus and Google. million units and hardware revenues approaching $2.3

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Meta and the next 24 months crucial for its leadership

The Ghost Howls

Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Google Chrome, for instance, has been helped a lot by the fact that it is the pre-installed browser on all Android phones. Hero view of PSVR 2 (Image by Sony Interactive Entertainment).

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