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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Hand Tracking in VR Technology – It’s Come a Long Way. According to Laverde, this began in 2015. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. For example, most HTC VR technology supports 3D hand tracking.

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Welcome to the 2015 3D Jam!

Leapmotion

We’ve also switched up the 2015 competition with two tracks: AR/VR and Open. The AR/VR track covers experiences built on tethered HMDs like the Oculus Rift, while the Open track covers desktop, hardware hacks, and the Internet of Things. Our Core Assets for Unity now feature: Full Oculus 0.7 The post Welcome to the 2015 3D Jam!

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

These are pretty cool, also because the Snapdragon XR 2 is much more powerful than the 835 mounted by the Oculus Quest. The technology can be so powerful, but it must be used the right way. Considering that this number doesn’t count the Quest users connected via Oculus Link, the actual number of VR users on Steam is even higher.

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Presence Capital Has Made 33 VR and AR Investments in Less Than 2 Years

UploadVR Between Realities podcast

That’s a lot of investments for a fund that was announced in December 2015. While Facebook bought Oculus in 2014, Presence Capital contends that its was the first VC fund to focus on VR/AR. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War.

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The XR Week Peek (2021.12.21): Google is building an AR OS, Nike acquires RTFKT, and more!

The Ghost Howls

I’m super-late with this newsletter because we of New Technology Walkers are working on some cool stuff for our game HitMotion: Reloaded! For instance, reviewers were given the 3DOF unit, and many complained about the poor performances of Nolo tracking (Nolo sounds so much 2015 to me). Others complained about the colors of the display.

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