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Preserving Historical Landmarks In VR Should Be A Priority

VRScout

As technology continues to progress, the option of visiting virtual renditions of real-world locations will only become more viable, allowing users to lose themselves in true-to-life simulations that are too difficult or down right impossible to visit in real life.

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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace is compatible with a majority of 3D models and game design tools. Sinespace also includes several unique building tools as well. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence.

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What is Spatial Computing in simple terms?

XR Today - Mixed Reality tag

Spatial computing is here, and it’s changing the world Millions, even billions of people worldwide, interact with spatial systems and tools daily. Developers and designers can use spatial tools to create immersive user experiences in these settings. It was introduced initially by Simon Greenwold in 2003.

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A VR-based Approach to ADHD

Veative

By creating specially designed virtual environments for the detection, assessment and treatment of this disorder, Virtual Reality can serve both as a diagnostic tool and an effective therapeutic strategy in the rehabilitation of children with ADHD. Introducing a VR simulation alone will not suffice. How can VR help children with ADHD.

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Top 25 Virtual Reality Software Development Companies

ARVR

The core of the company’s expertise lies in VR app development and AR/MR technologies, VR tours, training and simulations, gamification, and product configuration. It is a digital agency focused on improving mobile products using modern tools and technologies, including VR.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies.

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Sixteen Years of Second Life Landmarks: A Trip Down Memory Lane

Ryan Schultz

It sits on Natoma, one of the first 16 so-called “mainland” sims created by Linden Lab in 2003. The importance of this place cannot be underestimated. It was somehow reassuring that, in a virtual world that was full of changes, I had found yet another place where time seemed to stand still.