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Preserving Historical Landmarks In VR Should Be A Priority

VRScout

Following the destruction of the Bamiyan statues in Afghanistan back in 2001, Ben Kacyra began digitally capturing historical landmarks for preservation using laser-scanning technology, going on to launch the non-profit company CyArk in 2003.

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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace is compatible with a majority of 3D models and game design tools. Sinespace also includes several unique building tools as well. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence.

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My Presentation on Virtual World Building in Second Life (Delivered to a University Course on Virtual World Building and Design)

Ryan Schultz

In addition to delivering a lecture on Second Life, and a demonstration of how to use the in-world building tools, I will now also be the Second Life resource person for the class until mid-April, as the students apply what they are learning in this virtual world design class to an in-world building project!

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The VRScout Report – AR Magazines, NFL Refs in VR, & Eye Implants

VRScout

The STRIVR company was born out of the Virtual Human Interaction Lab at Stanford back in 2015 (founded in 2003 by Jeremy Bailenson, who founded STRIVR with ex-Stanford kicker Derek Belch). There’s a lot of music content, apps, tools, and social experiences in VR, but not really any that build on existing software. NO PROBLEM.

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What is Spatial Computing in simple terms?

XR Today - Mixed Reality tag

Spatial computing is here, and it’s changing the world Millions, even billions of people worldwide, interact with spatial systems and tools daily. Developers and designers can use spatial tools to create immersive user experiences in these settings. It was introduced initially by Simon Greenwold in 2003.

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The 10 Best Examples Of The Metaverse Everyone Should Know About

Bernard Marr

Second Life was created by Linden Labs back in 2003, before Facebook (let alone Meta) even existed. This allows, for example, characters to be designed collaboratively, with facial animators, clothing designers, and other creatives all using tools that they are familiar with. Second Life.

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There's no need to freak out over Elon Musk buying Twitter. He's all hype.

Mashable VR

Except he isn't a founder at all , joining well after Martin Eberhard and Marc Tarpenning created Tesla in 2003. Activists have used it as a tool to organize and spread the word on truly important social justice issues. Elon Musk is the "genius" co-founder of Tesla, according to his bio on the company website. Twitter would lose money.

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