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Meet The Forge: A Metaverse XR Studio System by Prox & Reverie

ARPost

This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture. Designed by metaverse portal specialists, The Forge can simulate and fuse together virtual and physical realities. Volumetric camera set up in the ‘holoportation’ gateway.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

Vibrotactile feedback enables other gloves to simulate the feeling of things like touching a surface or clicking a button using actuators in the fingers of the glove. This comfortable glove system uses active contact feedback to simulate sensory experiences when users interact with VR content.

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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

Additional expo highlights include Xtrematic’s extreme sports simulator, bHaptics’ full-body haptic suit, Bioflight’s VR medical training simulations and Phasespace’s large-scale motion capture system.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Suitable for a variety of applications including training and simulation to virtual collaboration Manus Polygon has been designed around easy self-calibration, so you don’t need anybody outside of the VR experience to help with setting up. Another key part of Manus Polygon is the networked object tracking feature.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Image by MegaDodo Simulation Games). Simple WebXR” aims at bringing WebXR to Unity. On GitHub has appeared a new project called “Simple WebXR” aimed at letting you develop WebXR experiences inside Unity. It looks very interesting, and as a Unity developer, I want to experiment with it. Top news of the week. Learn more.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

The company’s sensor and tracking technology comes in the form of the “OctoXR” Unity game engine. The company’s Maestro EP solution is a multi-force haptic enterprise system, for simulation VR applications. Options range from the Tobii Pro Nano and Spark systems to Tobii Pro Spectrum and Fusion.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

It can be easily explained by data from a case study made by Innoactive , Unity , and Volkswagen. The scaling process can be divided into “boxes,” from creation to deployment, between Unity , Interhaptics , and Innoactive. VR training was found to reduce training time by 50%, and with only a third of the training costs.

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