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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

Gesture recognition: Some haptic gloves can work alongside artificial intelligence and machine learning algorithms. These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). Unless you’re using body tracking hardware such as HTC’s Vive Trackers, IK for VR tends to be inaccurate though – there are just many potential solutions for each given set of head and hand positions.

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms. There are tons of online resources to learn these.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. The idea of the algorithm is rendering the VR experience at low resolution and then use Machine Learning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity. Who knows….

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. It didn’t take them long to decide their legacy project, a 2D puzzle game called Fantastic Contraption that relied on creative thinking to build machines, could be adapted to VR. Learning New Skills.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens. Keep up the good work!