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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.

Unreal 101
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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

An avalanche of new virtual reality devices has arrived. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. I’d like to describe how I hope to see OSVR develop given past and present industry trends.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Is this the only supported programming language or devs can also use Unity and Unreal Engine? developers compared to the amount of Unity/Unreal devs is far less. I have no plans to provide Unity/Unreal support but if developers want to they could easily make a Unity rig for the Triton. Yes, Three.js The amount of Three.js

AR 528
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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Sensic, a long-time player in virtual reality and co-founder of OSVR , finally released their VR headset destined to make its way to public venues such as theme parks and arcades. Ergonomic and adjustable head strap. Supported by all major game engines including Unity, Unreal and more.

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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 and is now ready for download. Building upon the prior Cardboard SDK, Google has now combined both Cardboard and Daydream development into the Google VR SDK.

Unity 100
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. Or Unreal if that’s your language. For four years, I stayed at UCSB and I learned how to program VR.

Training 521
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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. Body frame of reference.