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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.

Unreal 101
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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 Building upon the prior Cardboard SDK, Google has now combined both Cardboard and Daydream development into the Google VR SDK.

Unity 100
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OSVR - a Look Ahead

VRGuy

Increased Device Diversity leads to more Choices for Customers Trends An avalanche of new virtual reality devices arrived. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Others did this work themselves.

Latency 40
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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

BrainXchange, we started out as a boutique events company, and we just happened to enter augmented reality at the right time. It was 2015, right after Google Glass, quote/unquote failed. There’s a couple of companies making some really interesting headway in virtual reality training, and I’ve tried a few of them.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

BrainXchange, we started out as a boutique events company, and we just happened to enter augmented reality at the right time. It was 2015, right after Google Glass, quote/unquote failed. There’s a couple of companies making some really interesting headway in virtual reality training, and I’ve tried a few of them.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

BrainXchange, we started out as a boutique events company, and we just happened to enter augmented reality at the right time. It was 2015, right after Google Glass, quote/unquote failed. There's a couple of companies making some really interesting headway in virtual reality training, and I've tried a few of them.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

What is your vision for virtual augmented reality? Was the best virtual reality or a AR experience is what is the best thing that you have done? You are the voice of virtual reality in the Midwest. When it comes to augmented reality, you’re gonna go more towards the marketing thing.

Tips 78