GDC 2018: Magic Leap One Getting Unreal Engine 4 Support


Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog , but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One. Reportedly, Unreal Engine 4 support for Magic Leap One will include the following features: Head tracking. Eye tracking. Gesture and hand tracking.

Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now.

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Mechwarrior 5: Mercenaries Developer ‘Interested’ In VR, But ‘No Plans’ Right Now


A programmer even stated that “native VR support” was one of the reasons they picked Unreal Engine for the game. But even simple head-tracking support to play with gamepad, keyboard and mouse, or a flight stick-style setup would be better than nothing for VR and mech fans.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking.

5 Reasons Why The Outer Worlds VR Support Could Be Amazing


Consider this article my formal plea to either Obsidian Entertainment to add at least head tracking support, if not a full VR update, as well as a list of reasons an intrepid would be praised for doing some of the dirty work. Unreal Engine And Planned Mod Support.

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Schwab continues, introducing a technically ‘wearable’, albeit very uncomfortable looking prototype from 2015 (below), “This thing is called Cheese Head. Eye tracking.

Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

The Daydream side of the SDK is a foundation for VR developers, handling important basic functions that every VR app needs, like stereo rendering, spatial audio, head tracking, lens distortion, and asynchronous reprojection.

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CES 2019: I Streamed PC VR Games To An Oculus Go With TPCast Air


So the demos I tried were TheBlu, a classic VR showpiece that’s entirely passive as you watch fish swim all around you, and a walkthrough demo of an apartment complex rendered in a game engine (I think it was Unity or Unreal). During my time with TheBlu I made sure to waggle my head around from side to side and up and down to see if there would be any latency at all with the footage keeping up with my head movement and I noticed a tiny bit.

Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

This essentially cuts down the amount of lead time by letting customers prep before heading into their VR experience. The public VR headset is also said to work with “hundreds of peripherals including wide-area tracking systems.” Ergonomic and adjustable head strap.

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Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor


Unity support is already running, and Unreal Engine 4 support is coming. Colman Bryant, lead interaction and experience designer at Magic Leap, also demonstrated how the system can track ungloved hands without controllers for gesture input. Individual fingers and joints can apparently be tracked, as well as block, fist, and other full-hand gestures. Eye tracking and head tracking are both included as well.

OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

The dream VR system might be a headset from one vendor, input devices from another, and tracking from a third. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones.

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

You kind of lose track of time. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. She's head of emerging technologies over at Adobe, and the things they're working on are incredible. Now, it's kind of seen as just a fun thing to do; it can set your shopping list up in a 3-D representation of your house in your head. Get it on everybody's head. You kind of lose track of time.

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Space and Perspective in VR


Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive.

OSVR - a Look Ahead


The dream VR system might be a goggle from one vendor, input devices from another and tracking from a third. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Predictive tracking lowers perceived latency by estimating future orientation.

HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

As the lead writer and head of content at BrainXchange, Emily Friedman has had ample chances to explore a lot of XR-related topics. She's Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. I lead the startup track this year. We have sub-millimeter accuracy head tracking and eye tracking.