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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

Magic Leap Specs and ‘Lumin’ SDK details that are known thus far: Head tracking. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Use of Unreal Engine 4’s desktop and mobile forward rendering paths. Room scanning and meshing. Spatialized audio. Microphone input.

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Nreal Rebrands To XREAL & Announces Adapter For iPhones, Consoles & PCs

Upload VR

These "disputes" likely refer to the lawsuit Epic Games filed against the company in 2021 , in which Epic alleged that it was “no coincidence” that Nreal’s name “looks and sounds virtually identical” to its Unreal game engine. Currently it only supports USB-C devices such as Android phones, iPads, and laptops.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

.” The press release announcing the headset doesn’t make specific mention of what positional tracking system it employs, saying only that it integrates a 9-axis orientation tracker, something headsets use for basic head-tracking only. Ergonomic and adjustable head strap.

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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

The Daydream side of the SDK is a foundation for VR developers, handling important basic functions that every VR app needs, like stereo rendering, spatial audio, head tracking, lens distortion, and asynchronous reprojection. Developers can get the Google VR SDK over at the Google VR developer site.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Is this the only supported programming language or devs can also use Unity and Unreal Engine? developers compared to the amount of Unity/Unreal devs is far less. I have no plans to provide Unity/Unreal support but if developers want to they could easily make a Unity rig for the Triton. Yes, Three.js The amount of Three.js

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