GDC 2018: Magic Leap One Getting Unreal Engine 4 Support

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Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog , but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One. Reportedly, Unreal Engine 4 support for Magic Leap One will include the following features: Head tracking. Eye tracking. Gesture and hand tracking.

Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking.

Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Schwab continues, introducing a technically ‘wearable’, albeit very uncomfortable looking prototype from 2015 (below), “This thing is called Cheese Head. Eye tracking.

All you need to know on HoloLens 2

The Ghost Howls

Microsoft has conducted a study on thousands of people, to design a device that can fit a lot of different heads of different people and that is also able to accommodate glasses. The new HoloLens uses its integrated eye tracking to perform user authentication via iris recognition.

Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

The Daydream side of the SDK is a foundation for VR developers, handling important basic functions that every VR app needs, like stereo rendering, spatial audio, head tracking, lens distortion, and asynchronous reprojection.

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CES 2019: I Streamed PC VR Games To An Oculus Go With TPCast Air

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So the demos I tried were TheBlu, a classic VR showpiece that’s entirely passive as you watch fish swim all around you, and a walkthrough demo of an apartment complex rendered in a game engine (I think it was Unity or Unreal). During my time with TheBlu I made sure to waggle my head around from side to side and up and down to see if there would be any latency at all with the footage keeping up with my head movement and I noticed a tiny bit.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRdōjō's Michael Eichenseer

XR for Business Podcast

You kind of lose track of time. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. She's head of emerging technologies over at Adobe, and the things they're working on are incredible. Now, it's kind of seen as just a fun thing to do; it can set your shopping list up in a 3-D representation of your house in your head. Get it on everybody's head. You kind of lose track of time.

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Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

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Unity support is already running, and Unreal Engine 4 support is coming. Colman Bryant, lead interaction and experience designer at Magic Leap, also demonstrated how the system can track ungloved hands without controllers for gesture input. Individual fingers and joints can apparently be tracked, as well as block, fist, and other full-hand gestures. Eye tracking and head tracking are both included as well.

OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

The dream VR system might be a headset from one vendor, input devices from another, and tracking from a third. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones.

Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive.

OSVR - a Look Ahead

VRGuy

The dream VR system might be a goggle from one vendor, input devices from another and tracking from a third. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Predictive tracking lowers perceived latency by estimating future orientation.