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Educators make lemonade with Virtual Worlds

Hypergrid Business

Educators are using virtual worlds, but not in the way they had used them in the past, and not in the same numbers. The Virtual Worlds Best Practices in Education conference is a good example that showcases this work. Those educators that remain in virtual worlds are leveraging them to create better experiences.

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What Is EMG and Why Will it Revolutionise Meta’s AR Future?

XR Today - Augmented Reality tag

Smart glasses remain a luxury product, like virtual reality headsets (VR), but a lack of system-selling software slightly stuns the growth of AR hardware. Although, demand for AR hardware and software is making immersive firms scramble to create a relevant service. Let’s say that you want to exercise in a virtual world.

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Top XR Vendors Majoring in Art and Entertainment in 2022

XR Today - Augmented Reality tag

Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. Meta’s new digital landscape is sure to pave the way for endless new virtual concerts and online experiences in the years to come.

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Could the 2020s Be the Decade When AR Glasses Replace the Smartphone?

ARPost

Past attempts have been unsuccessful, such as Google Glass, due to reluctance and concerns over ethical issues such as privacy and security of AR glasses. Fast-forward a few years from the failing Google Glass, and now it turns out the popularity of smart-glasses has increased again, thanks to numerous new developments.

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The Top AEC Vendors for 2023

XR Today - Mixed Reality tag

As we enter the next age of the industrial revolution, extended reality solutions are quickly becoming a core building block of the world as we know it. The Dauntless portfolio of immersive solutions includes Katana XR, a platform which allows teams to build no-code workflows in the AR space.

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Unlocking the Magic of XR With Your Voice

Tech Trends VR

Millions of us now own some sort of room-based voice device such as Google Home or Amazon Echo and the global voice and speech recognition market size is estimated to reach USD 31.82 Millions of us now own some sort of room-based voice device such as Google Home or Amazon Echo Click To Tweet. billion by 2025. 1 – Intuitive UX.

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Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

The degree of immersion in virtual reality vs augmented reality. In VR, the user is completely absorbed in a virtual environment and minimises boundaries and markers. Users may utilize visual, sound, and haptic (touch) stimuli to create an immersive manufactured world. billion in 2020, and will likely grow to 43.8