Remove Gaming Remove Microsoft Remove Sony Remove Wearables
article thumbnail

Big XR News from Qualcomm, Meta, Microsoft, and Sony

XR Today - Mixed Reality tag

This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Last year, Microsoft also shut down its long-standing Metaverse platform Altspace VR, transferring some of its development team to its Mesh platform.

article thumbnail

The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Some of the most common myths and misconceptions surrounding VR include the following: it always causes motion sickness and virtual reality is solely applicable to games. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

But not all the applications work well with hand gestures: for instance, most action games would suck with it. More info Meta lays off people working on its custom chips An unconfirmed rumor unveiled that Meta is laying off people working on its “custom silicon for wearables team”, that is the team working on Meta’s custom chips.

Apple 358
article thumbnail

Top XR Vendors Majoring in Art and Entertainment in 2022

XR Today - Augmented Reality tag

Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. Although Microsoft hasn’t shown much of an investment in the entertainment and arts sector as of yet, it has a lot of potential to offer with the HoloLens ecosystem.

article thumbnail

Metaverse Standards Forum Incorporates as Independent Consortium

XR Today - Mixed Reality tag

Neil Trevett, President, Khronos Group , explained that interoperability was essential to the Metaverse scaling to its full potential “beyond siloed games, experiences, and worlds.” These will focus on avatars, 3D web interoperability, wearables, digital fashion, networks, cybersecurity, privacy, and others.

Miami 96
article thumbnail

AWE 2016 Brings the Best of AR & VR to Santa Clara, 45% Off for Road to VR Readers

Road to VR

With focus on augmented reality, virtual reality and wearable technologies, the expo is packing in 4000 attendees, 200+ speakers and 200+ exhibitors to the Santa Clara Convention Center, California from June 1st. The Augmented World Expo has some distinction. AWE 2016 Discount Tickets.

AR 100
article thumbnail

Facebook’s ‘meta-existential’ pivot for survival

TechCrunch VR

Facebook’s brand pivot to “Meta” last week week is the third inning of a multibillion dollar game of balance sheet roulette. Zuckerberg started with gaming, because it’s the earliest category of high-engagement consumer excitement and growth, thus turning up the temperature on consumer comfortability in a headset.

Hardware 104