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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. Today Oculus released new development tools which add experimental OpenXR support for Quest and Quest 2 applications built with Unity.

Latency 361
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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

Unity 85
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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Networked hand tracking!

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

This lets you, for example, use Quest 3's IOBT for the upper body and real Vive Trackers for the lower body, giving you true 6DoF body tracking at the lowest possible cost. It also adds the ability to emulate Valve Index controllers using Quest's controller-free hand tracking, enabling finger tracking in SteamVR games which support it.

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Meta Releases Experimental Quest 3 Depth API For Dynamic Occlusion In Mixed Reality

Upload VR

Developers can already implement dynamic occlusion for your hands by using the Hand Tracking mesh, but few do because this cuts off at your wrist so the rest of your arm isn't included. Looking at Meta's example clip, it's hard to imagine any developer will choose Hard.

Unity 141
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Quest 3 Inside-Out Upper Body Tracking & Mixed Reality Occlusion Are Out Now

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All three features are available as part of the v60 SDK for Unity and native code. Meanwhile, the v60 Unreal Engine integration includes Depth API, but not IOBT or Generative Legs. Looking at Meta's example clip, it's hard to imagine any developer will choose Hard. Basic description of the general concept of occlusion from Meta.

Unreal 141