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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.

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MPC Launches VR Experience For The Nature Conservancy

VRScout

In the hopes of enacting meaningful environmental change rather than simply raising awareness for causes, the Nature Conservancy has launched a new experience for Oculus Rift and Gear VR. For example, when you look at the iceberg hulls, they break apart and you can see inside them.

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These Five 360-Degree Nature Videos Showcase Planet Earth

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Featured image: President Barack Obama watching a virtual reality film captured during his trip to Yosemite National Park in 2016. This was filmed in the El Mirage dry lake riverbed (an hour outside Los Angeles) and the synergy between the real land and animated objects is seamless. National Geographic and Oculus. Do it anyway.

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GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features

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Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building.

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Lindero Edutainment: Equal Parts of Education and Entertainment Make Our Secret VR Recipe

VeeR VR

Lindero's VR content was designed for Oculus Rift and HTC Vive, which is accessible to a niche audience able to afford headsets and additional hardware; VR's financial premises hence enter a tug-of-war with the general audience's desire to enjoy free content. . Lindero's typical workflow, as Jonathan explains to me, goes like this.

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On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. For entertainment, we’re largely using the same techniques of framing and timing from film, but adapted a little bit to make it feel better in VR. Epic’s Unreal Engine 4 is one of the leading tools for VR game development.

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Tribeca 2017: Lytro Wants To Capture The World With Volumetric Cameras In Latest Within Video, Hallelujah

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“Hallelujah is the first example of what things might be able to look like when you’re doing true volumetric capture.” These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world.

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