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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.

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Mixing Realities: Behind the scenes of our HaptX Gloves Trailer

HaptX

For example, a gloved finger presses down, then an ungloved finger hits a real piano key. Companies like HTC have employed it in their promotional materials, and from what we’ve seen, this production style is the best way to convey VR from a third-party view. Thankfully, we found the right tool for the job: LIV. Let the testing begin.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

For example, they are lowering the cameras and sensors so users’ hands aren’t getting tired. They continue to support and collaborate with outside companies, of course — you’ll probably be able to use Google Maps on the Vision Pro, for example — but I wouldn’t expect the competitive atmosphere to change much.

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Lindero Edutainment: Equal Parts of Education and Entertainment Make Our Secret VR Recipe

VeeR VR

. • Lindero's VR content was designed for Oculus Rift and HTC Vive, which is accessible to a niche audience able to afford headsets and additional hardware; VR's financial premises hence enter a tug-of-war with the general audience's desire to enjoy free content.

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My Strange Head: Part of another’s feeling world

AIXR

In doing so, she has been pursuing the mission of bridging the gap between lightning-fast advancements in technology and film. Using an HTC Vive and a gaming PC, the viewer enters Nick’s studio, where he explains why he feels that those around him do not understand him. Image Source: Cassandra De Klerck. ” Future plans.

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Tribeca 2017: Lytro Wants To Capture The World With Volumetric Cameras In Latest Within Video, Hallelujah

UploadVR Between Realities podcast

“Hallelujah is the first example of what things might be able to look like when you’re doing true volumetric capture.” These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

” And once we showed them that, like, “hey, you can actually connect your Evo through Wi-Fi to an Oculus Go headset or to an HTC Vive and you can adjust your exposure and your camera settings, live in-headset and see where you’re actually recording,” it was a huge game-changer.