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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

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Vicon, Dreamscape to Debut SIGGRAPH 2023 Markerless Mocap Demo

XR Today - Mixed Reality tag

Vicon, a major provider of computer vision and motion capturing (mocap) technologies, revealed it had struck a partnership with visual effects (VFX) solution provider Artanim. ” It achieved this with accurate tracking and “very low latency” technologies with “substantial” R&D efforts.

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Sandbox VR Receives $11M Investment From Film, Music, And Sports Celebs

VRScout

Immersive entertainment: Hollywood goes holodeck. For decades, the film and entertainment industry has helped us visualize and imagine worlds unknown. It’s been predicted that by 2023 LBE (Location-Based Entertainment) will make up about 11% of the VR industry. ” Progressive Technology and Experiences. .

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SandboxVR Taps Vicon For Global Expansion

XR Today - Mixed Reality tag

Vicon’s cutting-edge LBVR technologies with low latency, real-time, and precise tracking solutions created a seamless gaming experience for launch attendees. Sandbox VR is a major immersive entertainment firm for groups of six people, with locations across North America and a further in London’s Holborn legal district.

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HaptX Launches True-Contact Haptic Gloves For VR And Robotics

VRScout

HaptX also employs the use of magnetic motion tracking, a proprietary motion capture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion. Of course, the possibilities Rubin speaks of could go way beyond industrial training and robotics.

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VR Days Europe 2019 Interview: Free-roaming VR With Vicon

Peter Graham

Originally starting out in motion capture (mocap), hardware and software solution specialist then turned its attention to virtual reality (VR) and location-based entertainment (LBE). MP resolution, a visible coverage range of 8 meters and a latency time of 3.2ms. Offering an improved 6.3

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