Wed.Mar 01, 2017

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Oculus Rift and Touch Now Cheaper Than Vive

VRScout

Bundles have been slashed by $200. Approaching the one-year anniversary since shipping the Rift, Oculus has made a surprising move to cut prices for both the Rift and Touch controllers. Announced today at GDC, the Oculus Rift plus Touch bundle price has been slashed from $798 to $598. And if you’re looking to buy the Touch controllers separately, also effective immediately, Touch is now priced at $99 (down from $199).

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Windows Mixed Reality Dev Headsets Ship This Month, VR Content Coming to Xbox Scorpio

Road to VR

The Acer Windows Mixed Reality Development Edition headset is shipping this month, the first HMD to include the inside-out tracking technology pioneered on the HoloLens. This marks the beginning of the rollout of Microsoft-endorsed VR headsets that support ‘world scale’ tracking and ‘mixed reality’ apps. Originally announced at Microsoft’s keynote in October 2016, VR headsets with inside-out tracking from HP, Dell, Lenovo, ASUS, and Acer (with another from 3Glasses revealed in Decemb

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GDC 2017: Oculus Slashes Hardware Prices – Rift and Touch Together Now $600

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Facebook is announcing a $100 price drop for both its Oculus Rift headset and Oculus Touch controllers, bringing the “all-in” price for the system to around $600. The $200 price drop represents the strongest attempt yet by Facebook’s Oculus to push high end VR firmly into mainstream. The price of the Rift is being brought down to $500 from $600, while Touch now costs $100 (a pair of the controllers previously cost $200).

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NVIDIA PhysX Demo Shows Rigid Body Physics Interactions on a Massive Scale

Road to VR

The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti , covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the sort of scale that GPUs can drive interactions for rigid body simulation. The new GPU rigid body physics comes as part of a new version of the company’s PhysX system, 3.4, which is part of the GameWorks package of rendering and simulation t

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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GDC 2017: New Unity Plugin Increases Streaming Capabilites

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Many companies are making waves across the gaming industry at GDC this week and Unity has certainly contributed to a few headlines. Their 5.6 update , releasing at the end of this month, is welcoming compatibility for Google Daydream and Cardboard and they’re charging forward with their EditorVR platform as well. A new announcement related to the game engine isn’t directly pointed at VR, but it certainly will affect VR streamers as a new plugin has been announced that will increase t

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GDC 2017: HTC ‘Doesn’t See The Need to Cut the Price of Vive’ After Rift Drop

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In an official statement, HTC is addressing today’s news that Oculus is dropping the price of its Rift VR headset and Touch VR controllers. In an email to UploadVR, a representative for the company explained that: We don’t feel the need to cut the price of Vive, as we’ve had incredible success, and continue to see great momentum in market. We’ve built a strong ecosystem made up of Viveport, Vive X, Vive Tracker and Vive Studios, and remain laser focused and are not changing our strategy o

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Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”

Road to VR

Speaking at GDC 2017, Jason Rubin described VR wireless technology as “compressed, not perfect, and expensive” and “the wrong direction for right now”. Rubin’s task at Oculus is to deliver compelling VR content, and believes that hardware features such as wireless, while desirable, simply add to the cost of a product that is already considered too expensive.

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GDC 2017: Hands-On With Microsoft’s First Windows Holographic VR Headset

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I tried a Microsoft prototype VR headset at the Game Developers Conference in San Francisco and got the first public look at the company’s vision for mixed reality beyond Hololens. I’ll get straight to the point. Inside the headset, I saw considerable motion blur while moving my head. I was among a handful of journalists invited to see the internal Microsoft prototype, though I was told photos or videos for my demo would not be allowed.

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Valve and SMI are Working to Add Eye-Tracking Support to OpenVR

Road to VR

Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s OpenVR API. At this week’s Game Developers Conference, along with LG’s ‘next generation’ VR headset prototype , Valve are also showing some upgraded HTC Vive headsets at their booth, fitted with eye tracking technology by SensoMotoric Instru

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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GDC 2017: VR Sports for Vive is a Perfect Ping Pong Simulator

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This week at GDC 2017 the head of Vive Studios, Joel Brennon, announced a brand new title for the HTC Vive headset developed by Free Range Games. It’s called VR Sports and if that sounds familiar it’s because it should. Last year Oculus Studios released a game called VR Sports Challenge (8.5/10) — shown below. This was a launch title for the Oculus Touch controller platform and it featured a variety of different sporting mini-games that showed off the capabilities of the new d

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CCP Games: How ‘Sparc’ is a ‘Real Sport’, Not a ‘Sports Game’

Road to VR

Sparc (ex- Project Arena ) is somewhat of an oddity in the VR space. While some developers are focusing on recreating certain real-world sports like minigolf or tennis, Eve Online studio CCP has gone a different direction by creating an entirely new sport, one that you could call a true “VR native.” After popping into the game, which mostly retains the core gameplay we first saw at last year’s Eve Fanfest , I sat down with Morgan Godat, executive producer of the company’

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GDC 2017: Hands-on With LG’s SteamVR Headset

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LG’s upcoming VR headset powered by Valve’s SteamVR Tracking represents an important milestone in the development of the industry, and we just got the first hands-on. The prototype revealed at the Game Developers Conference uses the same tracking technology from Valve that’s used in the HTC Vive which shipped last year. It also runs at 90 frames per second and flips up away from the face like the Microsoft headset we tried earlier this week.

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Google Has Shipped 10M Cardboard VR Viewers; New Daydream Content

VRScout

There have been over 160 million downloads of Cardboard apps worldwide. Google is celebrating some new milestones this week with an announcement at Mobile World Congress that more than 10 million Cardboard viewers have shipped worldwide. First launched in 2014, the mobile VR viewer has been a simple and affordable way for everyone to dip their toes into the world of VR.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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GDC 2017: Lola And The Giant Is A Beautiful VR Adventure Born Out Of Parenthood

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Designing adventure-puzzle games must be an adventurous puzzle in its own right. You start with a core hook that you think players will find engaging, but how do you utilize, expand and evolve those mechanics over the course of several hours? How do you find new ways to use abilities that delight your audience? How do you create something that constantly feels fresh and exciting, and doesn’t grow stale?

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Unity Announces Release Date for 5.6 and 2017 Beta at GDC

VRScout

Unity Technologies presented their Special Keynote at GDC 2017 in San Francisco on February 28, announcing the release date of Unity 5.6 alongside a bulletin of other updates, including a glimpse of Unity 2017. But before we dive into those, take a moment to watch Jason David Frank (the original Green Ranger in the Mighty Morphin’ Power Rangers ) knock out Ludi Lin, who plays the Black Ranger in the upcoming Power Rangers movie, in Power Rangers: Legacy Wars , a mobile game produced in the

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Ghostline: This Analytics Tool Can Tell You What Works In VR Games

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2016 was the year of VR hardware and it’s looking like 2017 is the year of software and accessories, but there are still many skeptics about the potential of the industry. Because of those, supporters and detractors clamor for whatever data is made available, from sales to time spent playing on VR platforms and more. As development charges forward, creators are interested in statistics deeper embedded within their games as well, especially those that could help them create better VR experi

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Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion

Road to VR

When it comes to VR, best practices say that the player’s in-game movement should be static, and if the player needs to move, it should be within their physical space, or through some locomotion method that’s comfortable in VR, like blinking or teleportation. Then along comes Sprint Vector , the latest title from Survios, the developer of Raw Data , which smashes those best practices with surprising success.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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GDC 2017: OTOY Is Bringing Mixed Reality Light Field Streaming To Unity

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When we last heard from OTOY , the company revealed it was bringing light field baking and more to its Unity integration. At GDC today, OTOY is announcing a heck of a lot more. Company CEO Jules Urbach is here to run through a list of updates in the video below but you best prepare yourself: there’s a lot. On display at Unity’s booth is the first light field video created in OTOY’s Octane renderer using the engine.

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Watch: Six Minutes of ‘Mage’s Tale’ Gameplay Shows Real Promise

Road to VR

Mage’s Tale is a VR Action RPG set in the world of classic fantasy RPG The Bard’s Tale. It is being shown at GDC 2017 for the first time on Oculus Rift and Touch and here’s six minutes of gameplay footage to whet your appetite for the title. As one of six new titles announced at GDC for Oculus platforms, Mage’s Tale is built from the ground up for Oculus Touch.

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GDC 2017: Microsoft Shipping VR Dev Kits This Month, Full Launch This Holiday Season

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Microsoft’s VR headsets, made in partnership with major companies, remain shrouded in mystery at the moment, but select developers will start getting a peak behind the curtain later this month. The company today confirmed that development kits for its first partner device, made by Acer, will be rolling out in stages starting this March. In fact, any developer that attended its mixed reality session at the 2017 Game Developers Conference today received a ‘Golden Ticket’ that wil

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Acer Windows Mixed Reality headsets release date met for developers

Slashgear

This week the folks at Microsoft have announced that they’re sending out Windows Mixed Reality headsets to developers. This release will prepare developers for the most forward-thinking platform to be found within Windows 10. To do this, Microsoft has partnered with device makers like Acer, ASUS, Dell, HP, Lenovo, and 3Glasses to create Mixed Reality headsets.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

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VR video games are some of the most immersive, visceral experiences to date. Travelling to fantastic worlds, going brain-to-rotting-noggin’ with zombie hordes and throwing coffee mugs at floating sentient CRTs has never felt so real. But games are just the start of where VR and AR are heading, and honestly, most likely will not be either platform’s primary function in the future.

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MWC & GDC Headset Updates: Google has shipped 10M Cardboard,

AllThingsVR

MWC & GDC Headset Updates: Google has shipped 10M Cardboard, Hands-on With LG’s SteamVR Headset & With Microsoft’s First Windows Holographic VR Headset 1) Amit Singh, the VP of VR at Google, announced Google has shipped over 10M Cardboard viewers and seen 160M Cardboard app downloads. While Google is pushing for the Daydream VR framework, it’s clear that the free Google Cardboard is still aiding in momentum.

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GDC 2017: Robo Recall Available Now, With Full Mod Support

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Today at the Game Developers Conference, Epic Games announced its VR shooter Robo Recall is available now for free on Oculus Rift with Touch. In addition, Robo Recall comes with full mod support at launch. The Robo Recall mod editor allows you to manipulate various aspects of the game including environments, sounds, physics, skins, fire rate and object reactions.

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Oculus Rift and Touch get a $200 price drop

Slashgear

Eager to get your hands on a virtual reality headset but not quite ready to part with several hundred dollars? If so, Oculus has some good news: it has slashed the price of the Rift + Touch VR headset and controllers by $200, bringing the new total to $598 USD. If you aren’t interested in the whole package, though, the … Continue reading.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?