Wed.Feb 05, 2020

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5 Free Oculus Quest Games You Can Play With Your Bare Hands

VRScout

Ditch your controllers and go “hands-on” with these free sideloadable games. This past December, Oculus introduced native hand-tracking functionality for the Oculus Quest, offering users the chance to navigate the Oculus Home interface with their bare hands as opposed to the Touch controllers. It’s a neat addition to the existing Quest experience, albeit an extremely limited one.

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SteamVR Gets a New Dashboard, Finally Ditching Steam Big Picture

Road to VR

From very early on, the SteamVR dashboard had adapted Steam’s ‘Big Picture’ mode which was designed for use on big screen TV’s rather than in VR. As it wasn’t made with VR in mind, much of its functionality is clunky and some of it borderline broken. Now, SteamVR is getting a dashboard overhaul which is ditching Big Picture.

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Will Apple’s Wearables Success Accelerate AR?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. Tim Cook is a big fan of AR. He keeps saying it in public venues, after which the AR sector’s little corner of the Twitterverse blows up.

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CrashCourse: The VR Experience That Teaches Young Football Players About the Dangers of Concussion

ARPost

According to statistics, 20% of US high school athletes have been diagnosed with at least one concussion. Most of these concussions occur while playing football, a fast-paced, contact game. Now, a team of researchers from Stanford University, in collaboration with TeachAids , wants to teach students, parents, and coaches of the dangers of concussions.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Sony to Close First-party Manchester Studio Making ‘AAA’ PSVR Games

Road to VR

Sony is closing its Manchester, UK-based studio, the very same that was opened in 2015 to produce ‘AAA’ PSVR exclusives. While no games came from Manchester Studio throughout its five-year existence, it’s clear the team was working on VR up until very recently. Sony had posted job vacancies for their Manchester Studio up until its closure, with one such listing announced last month for UI Artist.

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LYNX Founder Details Headset’s Unique Optics, Pre-orders Available Now

Road to VR

Startup LYNX revealed the R-1 earlier this week, a standalone MR headset with a unique optical design. Speaking at a conference on Monday, the company’s founder shared more about the headset and it hopes to achieve with its novel optical approach. For more specs and details on the Lynx R-1, see our reveal coverage. On stage at the SPIE Photonics West conference in San Francisco this week, Lynx founder Stan Larroque presented the R-1 headset.

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VR World Builder Massive Loop Begins $5,000 Kickstarter Campaign

Peter Graham

Videogames like Minecraft have proven that while gamers do love amazing worlds built by talented developers, they also like creating their own. Virtual reality (VR) is no different which is why developer Human Mode ( Stratoscape ) has created Massive Loop, a VR environment builder which anyone can use. Today sees the studio launch a Kickstarter crowd-funding campaign to help finalise several features.

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Google Glass Enterprise Edition 2 Now Available for Direct Developer Purchase

Road to VR

Google Glass Enterprise Edition 2, the company’s most recent smartglasses (or rather smart glass ), was only available to partner companies when it launched in May 2019. Now Google is allowing its third-party hardware vendors to sell the headset direct to developers. Glass had a rocky start in the world when it was first introduced in its 2013 Explorer Edition targeting early adopters and developers.

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Blockchain Supported Social Universe Uhive Promises a Limitless new World

Peter Graham

For more than 10 years social media has become ingrained into our daily lives, a source of news, entertainment, connection to friends, family and like-minded individuals, both positive and negative. This has been experimented with in VR, with apps like Somnium Space already available and Facebook Horizon arriving later this year. There are more planning to enter this field with new ideas of what a social experience can be, one of which is Uhive.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Al Jazeera Contrast’s Hybrid VR/AR Experience Explores Mass Incarceration And Gentrification In Harlem

VRScout

An emotional VR/AR journey inspired by the stories of over 12 formerly incarcerated women. Riding high off a 2019 Emmy nom for their work on Yemen’s Skies of Terror , Al Jazeera Contrast, the digital wing of Al Jazeera’s Media network, was in attendance at this year’s Sundance Film Festival for the premiere of their latest immersive venture, Still Here.

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Sony’s PlayStation VR Focused Manchester Studio is Closing

Peter Graham

It’s always sad to hear when a studio has to close, putting staff out of work and in-development projects being shelved. While common in the indie scene, even teams designated as first-party developers with the backing of global companies aren’t immune to this, as proven this week. It has been revealed that Sony Interactive Entertainment’s (SIE) Manchester, UK studio is set to close.

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Arena Dueler Ironlights Achieves Kickstarter Success

Peter Graham

Last month E McNeill – the indie developer behind Astraeus, Tactera and Skylight – launched a Kickstarter crowdfunding campaign for his latest virtual reality (VR) title, Ironlights. Looking to achieve the small sum (in videogame terms) of $15,000 USD, that goal was hit earlier today. Now there’s the possibility of stretch goals being hit. .

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