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Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 In the VR realm, the new version brings native mixed reality video compositing for VR applications, and an update to a much newer Oculus SDK. Up to this point, mixed reality video compositing has generally required third-party programs and game implementations. Unreal Engine 4.20 On the AR front, UE 4.20

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How to implement Oculus Mixed Reality Capture in Unity

The Ghost Howls

Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Oculus MRC in Unity – Video Tutorial. Oculus Mixed Reality Capture (MRC) is an important plugin for Unity and Unreal Engine that developers can integrate into their projects.

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Oculus Brings Mixed Reality Capture Support to Rift

Road to VR

By matching up live video and a digital environment with the help of a green screen setup though, you can essentially create a video that places you straight in the action—one that better communicates the immersion of a VR game than a simple first-person screen capture. image courtesy Oculus.

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Training Professionals: Take Control of Your VR Content?—?Motive.io

ARVR

Developers build everything in Unity or Unreal, including all training modules. The only path would be for you to become a Unity or Unreal developer. Here’s how the process works: Trainers create a series of documents, spreadsheets, videos, emails, meeting notes, etc… to describe the training procedure or any updates to the procedure.

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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

Mine was planned to ship today, so I guess that tomorrow I will do an unboxing video! It seems that Meta is working on a similar technology , too, and a video released during the Meta Connect shows a user navigating and interacting with an XR experience by just moving a bit the fingers. Wait, what???

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. Oculus For Developers has some documentation for Designing accessible VR. But what does exactly “accessibility” mean? The first step is to educate yourself.

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How to record 360 videos of your VR experiences

The Ghost Howls

We all like to shoot videos and screenshots of the VR experiences we play : sometimes to me it is a necessity because I need content to insert inside my articles for my blog, but in general, we all love to save some great moments we had in VR, in the same way we feel the need to take a picture when something interesting is happening in real life.

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