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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. Hand-tracking brings many benefits to Quest, especially ease-of-use. SEE ALSO Three Totally Creative Uses of Quest Hand-tracking.

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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking SDK.

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Hand Tracking on Vive Focus 3: all you need to know

The Ghost Howls

After I have written my super in-depth review on the Vive Focus 3 , HTC has finally enabled hands tracking on its device , so I decided to talk about it to you. All you need to know on Hand Tracking on Vive Focus 3 – Video. Hands Tracking on the Vive Focus 3. A look at the Hand tracking SDK.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! It is a step by step guide that will make you a hands-tracking-SDK master!

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“Major improvements” Coming to Quest 2 Hand-tracking with ‘2.0’ Upgrade

Road to VR

Meta today announced “major improvements” coming to Quest 2’s controllerless hand-tracking capability. The ‘re-architected computer vision and machine learning approach’ is said to specifically improve reliability for overlapping or fast moving hands and specific gestures. With the 1.0 With the 2.0

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‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking

Road to VR

Controller-less hand-tracking (like what’s currently available as an experimental feature on Quest) has a handful of advantages over using controllers, like convenience and intuitiveness. However, common VR game actions like shooting and moving are difficult to do with hand-gestures alone. Image courtesy Oculus.